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Baldur's Gate II: Shadows of Amn
Chapter 6

Upon your arrival on the surface, you'll be interrogated by the elven commander Elhan. Answer his questions respectfully (and truthfully) and be sure to ask for the stakes and holy water before you leave. Once you do leave, you can explore the two small forest areas that appeared on your overland map if you wish. When you head back to Athkatla, you'll be "waylaid by brigands;" really, it's Drizzt Do'Urden. You can ask him to help you in the fight against the vampires; he'll make the fight a lot easier, so it's recommended that you do so.

Don't head for the graveyard right off; go to the town gates and rest in the inn (you'll get fatigued from the long journey if you don't). Once you're well rested and stocked with spells (negative plane protection, false dawns, restorations, and the like will be helpful), head off to the graveyard. Bodhi will ambush you right away and sic a vampire or two on you. These are the real deal, not the fledgling vampires you encountered before, so be prepared.

Bodhi's Lair Redux

Once you reach Bodhi's lair, you'll find that everything is much as it was before, except for a few of the offshoot passages having been collapsed. You must enter through the doorway on the western side of the graveyard. There are lots of vampires on the first level, and they're not happy that you're there. Avoid the dining room area for now and head to the northwest toward the pool of blood with your main character only. (If you bring your whole party here, there's a risk that one will become confused and attack Drizzt, causing his party to abandon you.) Drizzt and company are there and will dispatch the vampires in the room. Click on the pool of blood and pour some of the elven holy water into it. All the vampires here will be weakened and slowed, which will make the upcoming fight much easier. Head back to the tombs to the south and stake all three for some experience.

Now, proceed slowly into the dining room area. You will be facing eight to ten vampires here, both fledgling and full-blown. If you can maneuver it correctly, you should have your fighters and summoned creatures block off the corridor, protected by negative plane protection, with your magic users doing nasty things like false dawn. Once the vampires are killed, you can check the pool of blood to the west for gauntlets of weapons expertise (+1 THACO and +2 damage) and another stake, but it's protected by vampiric mists. (Remember to thank Bodhi for leaving both a mace of disruption and stakes in her lair; she probably ran with scissors quite a bit as a child.)

Head downstairs when you've cleaned out the first floor. Disable the traps on the floor of the hallway and get ready for another fight. Again, have your front-line fighters protected from negative plane interference. Bodhi will call in eight of her closest friends to help in this battle, so be warned. Drizzt will be tagging along here, but if one of your characters gets dire charmed, he'll probably start attacking them, which isn't a fun situation, since he can deal so much damage. You might want to lead off with your strongest fighters, then have clerics or mages come in when the vampires have cleared out from the doorway. Again, a false dawn spell here will be quite helpful if you can get it off. Once Bodhi is dead, search the bodies and the antechambers for items. Stake Bodhi in her coffin to get experience, Bodhi's heart, and the rhynn lanthorn.

Go back to Elhan and speak to him. He'll tell you a bit more about Irenicus and Bodhi, then take you to the entrance of the elven city. He'll head in, and you'll gain yet more experience. If you level up, you might want to rest here and learn new spells; you should probably make a permanent save as well. This is a perfect opportunity to go back and complete some of those side quests if you've been neglecting them. (You can't continue with your characters after you beat the game, so it might be helpful to get the experience now.) Go into the entrance to begin the seventh and final chapter.

 
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