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Baldur's Gate II: Shadows of Amn
Chapter Three: Weapons

What would a fantasy role-playing game be without some good weapons to hack up them bad monsters with? Like most other fantasy games, there are lots of different types and styles of weapons and lots of different methods of using them. This section will list all the weapons from the dagger to the two-handed sword and give you some general weapon uses and monsters they work well against. This is by no means the rule, but we'll give you some general guidelines to follow, so you can play more effectively. Each weapon has a class of damage assigned to it, be it crushing, slashing, or piercing, along with a speed factor that is used to determine how fast the weapon swings in combat. Some weapons are for getting down and dirty toe-to-toe with a monster, some are for standing back and raining down terror from above. No one weapon type will work well in every situation, so you are best off with your members having the skill to use a few different weapons so you don't get caught off-guard.

Axe Class: Slashing

The axe is the one of the more damaging weapons in the game, but it gives way to a big speed hindrance. This is the weapon that legends are made of and that dwarves stand behind as their weapon of choice. For you role-players out there, if you take a dwarven warrior, you will be getting very familiar with this class of weapon.

Battle Axe

The granddaddy of the axe family, the battle axe is a heavy hitter, but the speed penalty makes it so you just don't do the heavy hit very fast. When you see a dwarf leaning on an axe or swinging it at a monster, this is the axe that they swing. The damage of the battle axe falls around the same as a long sword, but the speed is closer to a bastard sword. Like a juggernaught, it's slow to get there, but it packs a punch when it does.

Throwing Axe

The dwarven missile weapon of choice, this little axe is balanced for the sole purpose of chucking it at monsters to part their hairs. Not a very good missile weapon, this one only lets you throw one per round, and the damage is that of a bow and arrow which allows two per round. You do the math on this one, and you will see that there are far better things to spend your proficiency slots on unless you are a die-hard dwarf role player.

Bow Class: Piercing

Having trouble killing a monster toe-to-toe? Well, get the trusty bow or crossbow out and shoot him from a distance. The bow and arrow is a staple to any party, and all your members should be proficient in one kind of bow or another. There's nothing like knocking a monster to half its hit points before it can even swing or shooting a mage from halfway across the screen when he is trying to cook you with a fireball only to have the spell fizzle on him. When your fighters are going toe-to-toe, and your mages are prepping spells, there is nothing better than having a thief shooting the dickens out of the critters on the side, out of harms way. The great thing about the regular bow is that you get two shots per round, while the crossbow will give you some heavy damage. Bows: Don't leave home without them.

Club Class: Crushing

A club is a club is a club. Need I say more? Pick up a thick tree stump, and you have a club. Or, have some smith make you a metal one. The damage is not that great, but the club is great for those nasty skeletons or clay golems. This is a good one for the cleric classes to get for that magic cudgel they can create with spells.

Dagger Class: Piercing

Picture a double bladed knife, and you have a dagger. Daggers are great little weapons that do little damage with lots of speed. When you must stop mages from casting spells, or you want to stab someone in the back as a thief, the dagger will get the job done quickly. Use your fighters for spell disruption, your thieves for backstabbing, and your mages for a backup. Those pesky critters that get in too close for comfort should feel the edge of your dagger. Don't let the low damage scare you away; the dagger is a mainstay for any group.

Dart Class: Piercing

Your mage is out of spells... The monsters are getting close... Now what? Zing a few darts at them and hope for the best. This little weapon is not heavy at all on damage, but the rate of fire is great. You get to throw three per round, and they will definitely disrupt spellcasters and help out your front-line fighters. Get some magical darts and watch the hit points disappear.

 
« Previous Page Weapons (cont.) »

 
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