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Baldur's Gate II: Shadows of Amn
Chapter Five: Enemies

As you travel the various lands of Baldur's Gate II in your quests, you'll encounter countless people, animals, and monsters bent on ensuring that you fail (usually in quite a violent manner). If you find yourself having trouble winning a fight, check back here for something that's quite rare in Faerūn: some friendly advice.

Ankheg

Creatures: Ankheg
Strategy: Making a cameo appearance from the original Baldur's Gate, these big brutes are now laughably easy. If you come across one, though, remember that their shell can be taken to Cromwell to get ankheg plate mail made.

Bear

Creatures: Black bear, brown bear, cave bear, polar bear
Strategy: Making another guest appearance, bears should not pose any problem. Much like ankhegs, their time in the light has passed. Otherwise, you will have no trouble killing them.

Beholder

Creatures: Spectator, observer, gauth, undead, beholder, elder orb
Strategy: Often appearing when you'd least like to see them, these eye tyrants pack an enormous punch. Shooting spells like the cause wounds line and various confusion and domination spells, beholders will often kill you before you ever get close to them. There are two good methods for taking these guys out. One is to grab the cloak of mirroring. This is a cloak that reflects all damage back to its source. With this, you can walk up a character, with preferably high magic resistance, to take the hits and reflect the damage. One character using this cheese tactic can solo kill five to seven beholders. There is one problem to this method: imprisonment. This spell banishes your character to an alternate dimension. It can only be returned to the material plane with the level 9 mage spell freedom. Another method is to use hold monster. This freezes a beholder so it can't cast any spells or attack. Simply have your fighters attack, and the beholder will certainly die. If you are having trouble getting your hold monster spell off, try the level 5 mage spell lower resistance. Otherwise, the most important protection against beholders is anything that raises your magical resistance and any protection that will absorb spells. Also, defend yourself with everything you've got, for it will be a tough fight. If there is a group of beholders, once you see it, hit it fast and hit it hard. If you can knock a couple off, the group is no longer a problem.

Carrion Crawlers

Creatures: Carrion crawler
Strategy: Much like a grub worm on steroids, carrion crawlers are big and dumb. When you are attacked by them, you may be stunned momentarily and paralyzed. However, they are relatively easy to beat and shouldn't be difficult to kill if you charge in with guns blazing. You'll wipe the floor with them.

Demon Knight

Creatures: Demon knight
Strategy: Need a good fight? Here it is. These nasty knights are a cross between a mage and a knight, with the hit points of the latter and the spell resistance of the former. Casting spells like charm person and hold person along hacking you for 15 to 20 points a pop, these bad boys can wear a party down in a big hurry. The key to these creatures is to create a bottleneck and let your pets do the work. If your fighters get in close, they will be chopped up pretty quickly, so weaken them from afar first.

Doppelganger

Creatures: Doppelganger
Strategy: Posing as a nonthreat, doppelgangers are the kings of mimicking. They will pose as a person, usually one that needs help, then attack when you are least expecting it. Just hack their easy bodies to pieces and don't worry about them. The worst of their attacks is the deception before the attack. Be aware that they are immune to sleep and charm spells.

Dragon

Creatures: Red dragon, black dragon, shadow dragon, silver dragon
Strategy: Though there has been some debate, we find dragons the most difficult creatures in the game, as they should be. Ranging in form and ability, each dragon battle will be the toughest you face. Our advice is to not fight them at all unless you are extremely high level. Even then, you must have a firm command of all aspects of the game to even touch them. In general, try to collect anti-dragon equipment like armor, swords, and the like. Dragons have terribly high magic resistance, so you must cast spells that lower their abilities to block your spells. Once that is done, try to stick to damage spells that are difficult or impossible to resist. Some great choices are magic missile and Abi Dalzim's horrid wilting. Another quick and dirty tactic is to use the level 7 mage spell finger of death (if your mage has it), which has a chance of almost killing the target. Nothing is sweeter than seeing a powerful dragon fall in the first ten seconds. Otherwise, defend yourself with any and all magical defenses you have. A great weapon to combat dragons with is a bow with arrows of biting. Although they only do a minimal 1d4 + 2 points of damage, they are poisoned and can take one third of the target's life in poison damage over 30 seconds. When used against a large creature, namely dragons, they can do 1d4 +2 points of damage plus the 50 points of poison damage (a third of the approximate 150 hit points dragons have). Also, try to increase magic resistance and any spell immunities. Dragons will cast wicked spells that include a swipe of all characters that sends them flying in all directions. Lastly, try to remember that the different colored dragons will be resistant to the element of their color. For example, red dragons resist fire. Most importantly, pray to the Baldur's Gate gods for luck. Make no mistake, you'll need it.


 
« Previous Page Enemies (cont.) »

 
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