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Baldur's Gate II: Shadows of Amn
Go back to the main cave area and proceed south. You'll be attacked by a raiding party, so be careful. Once you reach the mind flayer cave, speak to Solaufein, and he'll draw the illithids from their astral wanderings. They are extremely tough, so you might want to summon a few helpers ahead of time. They like to hold your party, so if you have a ring of free action, the character wearing it should be near the middle of the action. You can have your spellcasters summon monsters, then retreat past the bridge to the west before the battle begins if you want to keep them out of harm's way. There will be a couple of mind flayers with a few umber hulks for company, so be very careful when they start to warp in.

Once the illithids are defeated, Phaere and Solaufein will head back to the city. You should do so as well. Once there, you'll learn that Phaere wants to speak to you in the tavern. Locate it on your map; it's just northwest of your position. She'll tell you to meet her by the platform again. You can meet the other inhabitants of the tavern or participate in a duel here if you wish. You probably should; you'll get 30,000 experience points for the first fight against a warrior with a huge amount of health. The second and tougher fight will yield just 12,000 experience points. The third fight will be mage versus mage. This fight will only yield 6,000 experience. There's only one fight after that, another mage versus mage affair.

Once you arrive at the entrance to the city, a duergar might ask you to speak to the tank near the slave's quarters. If you do so, an aboleth will ask you to kill a drow priestess and bring him her brain. You can do so if you wish, but good parties will likely want to skip the quest. Just keep telling him that you refuse the task, or you'll inform the rest of the city of his treachery, and he'll tell you to go away. You'll get 12,000 experience for doing nothing.

You might have to rest before Phaere will appear at the city gates. She'll assign you to a new task; she wants you to kill the beholder that is smuggling adamantine. So, head to the southeast docks of the city near Deirex's tower. Talk to Phaere, and a beholder will warp in. Kill it, and that's that.

Now, head back to the tavern and speak to Phaere again. She'll ask you to strike a little fear into the nearby gnomes. Head outside the city and walk west toward the gnomish city. If you're a good party, you can tell Solaufein you wish to handle the gnomes yourself, then head north and tell the party's leader why you need his helmet. When you have it, go back to the tavern and talk to Phaere. Tell her you'll meet her in her private quarters.

Go to the Female Fighter's Society and speak to Phaere. She'll ask you to kill Solaufein. Tell her you'll do so, then walk to the Male Fighter's Society. Tell Solaufein of the plan and ask for his cloak. He'll thank you for your mercy and leave. Head back to Phaere, and you'll be... congratulated. Hop into bed for a rest if you like.

Now, you'll be commanded to go outside the city and get the blood of one of three races: the kuo-toa, the beholders, or the mind flayers. These offer differing levels of challenge to a party. The kuo-toa are by far the easiest, being primarily a battle-oriented race, while the beholders and mind flayers will be more rounded enemies, with magic and mind control spells confusing the situation. You can choose one of these two if you wish, but the easiest path is through the kuo-toa tunnels. There's nothing preventing you from attempting the other missions, so if you want more experience later on, check your map for the entrances to the beholder or mind flayer caves and take a look around.

 
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