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So, you've always wanted to meet some drow, eh? You'll get your fill (and more) of them in this chapter. Underdark When you begin this chapter, you'll find yourself in the Underdark, a cavernous area populated by dwarves and drow. Walk to the east and interrogate the duergar. Buy the freedom spell from the merchant as well as any other scrolls that you may need, then walk to the north a bit. If you encounter elementals, run. They will continually be regenerated near their portals. (You can actually kill these guys in succession for a bunch of experience if you want, with rest stops near the duergar in between sessions.) Once you find the area with one passage heading east and three heading west, cast the freedom spell. A mage, Vithal, will appear. Accept his offer, and you'll be given the first mini-quest of the chapter.
Now, head back to the northeast until you reach the gnome guarding the demon's door. He'll open it, letting you into the beast's lair. You can click on the ladder to summon a balor. They're quite tough, with limited magic resistance and quite a bit of resistance to normal weapons as well, but you'll beat him eventually. Use the stoneshape scroll and head back to Golander. He'll give you the item you need to head to Adalon's lair, but head back to the southern portions of the level first.
Now, head back to Vithal. Give him his book and tell him you're ready. You must fight a greater elemental from each of the three portals, so be sure to rest up before you begin his tasks. Once you've defeated all three elementals, he'll give you a small amount of experience and a rod of absorption. You can kill him if you wish to gain a few more items from his corpse, though he's monstrously difficult, with spells like time stop and disintegrate, giving him a good chance of killing one of your party permanently. If you don't want to fight him, you can ask for a bit more treasure to get a random scroll.
Now, proceed out of her lair and move northeast. You'll encounter a drow. Tell him that you are Veldrin, and you'll enter the drow city. You can look around for a bit; there are a few shops on the entrance platform. When you're ready to go, head northwest past two large structures until you reach the Male Fighter's Society. Solaufein will be nearby, ready to initiate you into drow culture. You must be careful not to make anyone upset here, or the city will become hostile to you, essentially ending the chapter. Talk to him, and he'll eventually tell you to meet him by the city entrance. Do so, and a matron mother will tell you to rescue a drow scout that has been taken captive by mind flayers. You must head to the mind flayer cave to rescue her.
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