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After your fight, tell the king that you will find and kill the rebels. Before you head off, though, go to the northeast and speak to the High Priestess. She'll ask you to betray the king and side with the rebels (which is the good characters' path through this area). Do so, and you'll receive the rebel orb.
For now, head south of the king's area, and you'll find yourself entering an area full of traps (guarded by a sahuagin that attempts to warn you off). Be sure to keep detect traps on and watch out for enemies, including sword spiders and ettercaps. You'll even come across a rare bone golem.
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So why don't the sahuagin live underwater if they're so aquatic? |
Once you reach the area with the imps, agree to play their game. First, have a thief detect and disable the five traps scattered around the platform. Then, talk to each character to learn what item he needs. The riddles are simple to solve if you pay attention. But if you can't figure them out, place the items in this order (clockwise from Elminster): pipe, staff, pendent, helmet, and scimitar. Now, head to the north (detect the slowing trap before the bridge) and talk to the spectator beholder. He's a rather amusing guy, so it'd be a shame if you had to kill him. You can keep selecting the first option in the context menus to persuade him to let you peek into the chest, if you like; this way, he'll just float off after you grab the item from the chest. (You'll get 15,000 experience this way, which is more than you would've gotten if you just killed the beholder.) The item in the chest is Sekolah's tooth, a key you'll need to visit the rebels.
Now, go back to the high priestess' station and proceed to the west from there. You'll eventually find yourself entering a room shaped like a fish's mouth; you'll be jumped by rebels, so save your game ahead of time. Kill them all and be sure to grab the cloak of mirroring from the priestess' body; it will reflect all spells cast upon the wearer back onto the caster.
You can fight against the sea zombies in the southern portion of the map if you wish; you don't have to, however. Head to the west when you want to speak to the rebels and look for a locked door. You must fight through a few rebel patrols, but they won't be too difficult. Once you make it through the western gauntlet, you'll be brought before the prince. Take the fake heart and head back to the king.
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Hail to the king, baby. |
You should be warned that the king will attack you as soon as you give him the false heart. You might want to summon a few creatures and chant or haste your party before beginning the fight, just to give you that added edge in the conflict. His minions are not difficult to beat, but he possesses a spear of impaling that can do massive damage when it strikes, so be careful.
Once the prince comes to power, he'll give you a magical rope that you can use to lower yourself into the Underdark. (The hole is located behind the prince's former location in the southeast corner of the city.) Chapter 5 will begin after you find yourself below.
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