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Baldur's Gate II: Shadows of Amn
Asylum Proper

Saemon will recommend a course of action for defeating Irenicus. Rest your party and memorize a few spells; you'll be fighting him soon. Walk around and head up to the second level of the prison. Lonk will apprehend you; you can either pay him 2,000 gold to release the prisoners or attack him. Once the prisoners are released, you'll find yourself facing off against Irenicus in short order, so get ready.

He's tough, but not unbeatable. Swarm him immediately with all your short-range fighters, taking him on at point-blank range, and have your spellcasters use spell sequencers and magic missiles if they have them. He'll summon clones of your characters if you give him a chance, so be sure to act quickly. The crazies will be mostly useless here, despite their supposedly awesome powers. You can't control them, and Jon can probably kill them almost immediately. Once he warps out, he'll summon a group of invisible murderers. Head to the right of the center tube, so they can only attack you on one side. Have your strongest characters up front and, when they attack, take the assassins out quickly. (Don't forget that barbarians are immune to backstabbing, so if your character is one, place yourself up front to act as an invincible target.) As long as you can hear them say they'll plant their blades in your innards, it's not safe to move. They only have around 30 hit points each, so they're not too tough. If you began the asylum with Yoshimo, he'll appear again now and attack you. Once he's dead, take his items as well as his heart (right-click on it for another mini-quest).

screenshot
Irenicus is single-handedly revitalizing the Amn undertaking industry.
Walk around the now-open areas of the prison. Jon's key is on the upper floor in his private quarters as well as his journals and some other items. You can accept Saemon's offer of escape by ship if you wish; you'll find yourself in a short side-quest in Sahuagin City, which will yield some more experience and items for you. For now, find Jon's key and head back to the portal on the first floor. Go through to begin Chapter 5.

Sahuagin City

If you decide to head to Sahuagin City, you'll find yourself outside the asylum. Head back to town and meet Saemon at the tavern. He'll reveal that his ship has been scuttled, and you must steal the pirate lord's ship to proceed. He'll ask you to steal the seagate horn from the pirate lord's mistress, Cayia. Sleep until it's nighttime, then go to Cayia's house on the west side of the city and head inside.

screenshot
Two heads, technically, are better than one, but it's not going to help this ettin.
Once inside, you'll witness a conversation between Cayia and her lover Algor. Once Cayia is alerted to your presence, she'll summon three pirates whom you can handle easily. Grab the horn from the table and head out to the docks in the southeast corner of the city. Give him the horn, and you'll be on your way.

Before you leave, however, Desharik will appear and attempt to take back his ship. After he cuts down Cayia, get ready for a fight. Take out the pirates, and you'll be on your way.

After a short interlude, you'll find yourself fighting yet again. The Githyanki that have boarded your ship are looking for a weapon, a weapon that Saemon conveniently gave you. After a short battle, your ship will be about to sink, due to an unexpected influx of Sahuagin forces. After another interlude, you'll find yourself in Sahuagin City, meeting with a royal high priestess. Eventually, you'll be brought before King Ixilthetocal. You'll be asked to fight a "slave from the surface." Despite your reservations, do so, and you'll be paired off with an ettin (one of the coolest-looking enemies in the entire game). Take him out to earn the king's favor. (If you choose not to fight, you must kill the king, the high priestess, and all the guards. It's doable, but extremely difficult.)


 
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