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Baldur's Gate II: Shadows of Amn
Head through the southern hallway first. (The northern hallway is a dead end at this point). Find the two secret doors and unlock the southern one. Turn the wheel and head through the northern door with your fighters leading the way. Three trolls and a spirit troll will be waiting for you. They guard a couple of mithril tokens that you can use later on. Heading down the corridor, you'll encounter a room with four minotaurs. Check the pot near the door for some more tokens.

Now, the room to the northeast is interesting. It has more tokens as well as the minotaur's horn item, which you should retrieve. The three statues inside also hold paintings, which unlock the doors past the yuan-ti you might have encountered earlier. Unfortunately, they're guarded by undetectable traps. Choose a strong character with a good saving throw versus death (Imoen is not a good choice) to retrieve the items, as the first trap will instantly and permanently kill the character unless a saving throw is made. The other two statues appear to cast a fireball and a fire cloud spell, so resistance to fire would also be a wise attribute. Be sure to get the painting from the pool as well.

Head to the south and go through the room with the trolls. You'll encounter Bodhi. Have your main character proceed into her room, but tell the rest of your party to head backward into the nearby room and turn its AI off. Your character will transform into a rather beastly creature and attack Bodhi. Wait until you transform back to normal to regroup your party, or else you'll wind up attacking everyone else. Beware; when you rest, you might wind up changing back into the Child of Bhaal creature. Have the rest of your characters run away again until your primary character changes back to normal.

screenshot
Hulk smash!
Go through the doorway to the north. There are a bunch of minotaurs here as well as a mini-beholder gauth. You don't have to fight them all; just take the tokens from the pool near the door and leave. Head to the south to fight more minotaurs; you'll find more tokens as well as the very fun limited wish scroll in a pot nearby.

Now, head all the way back to the entrance to this level and take out the yuan-ti in the northern room. Each of the four entrances here corresponds to a different painting that you picked up earlier. The third door to the left is the only one you must go through here; the others are optional, with monsters and items behind them. The mind flayer to the left has a two-handed sword, the Flame of the North, which grants the user a 10 percent resistance to magic, the troll to his right has a +2 katana, and the noble djinni has a skydrop gem (which is worth a massive 12 gold).

Head through the third door and proceed east. You'll enter a room with three clay golems. Get ready for them or force-attack them and open the chest. Once you get the tokens inside, you'll probably want to rest from the beating you took from the golems. Now, head to the south and take out the stone golem. Grab the last tokens from the table and head west. You'll encounter the boot machine. You can put in five, ten, or 15 tokens. Five tokens gets you boots of grounding with a 50 percent resistance to electricity; ten tokens gets you boots of the north with a 50 percent resistance to cold; and 15 tokens gets you boots of speed, which will increase the speed of one of your characters by 150 percent. The boots of speed are pretty cool to have for your main character, but they can cause havoc in party movements, with one character running into enemies when the rest of the party is lagging behind.

Head all the way back to where you met Bodhi. Click on the minotaur statue to open the doors leading up.

Ready for weirdness? Kill all the kobolds in the area, and an apparition will appear. You will be asked questions throughout the next section; where you are teleported depends on the "clarity" of your answers. Try to be nice and respectful and answer the riddles correctly, and you should be fine. The easiest way to get through is to tell him to ask his questions (the first response), after which you will appear in a room with a spore colony. You'll then find yourself in a chamber with more apparitions. Answer their riddles correctly (nothing, river, fear, memory) to find yourself back in the asylum. There are roughly a dozen rooms you can visit all told; make enough bad choices, and you'll face a decidedly tougher route than the one outlined here.

 
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