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Baldur's Gate II: Shadows of Amn
Head back to the northwestern hallway and proceed until you meet Samia. She'll ask you to perform a mini-quest regarding some texts she wishes to find. You should know up front that this is an optional and fairly dangerous quest. Head through to the next hallway beyond her and take the first door on your right. Look around for the Book of King Strohm III in this area. You must defeat six djinnis to acquire the six pieces of a certain mask; this will let you see the invisible creature Samia referred to. These six djinni are scattered around the small, self-enclosed area beyond this door, and there are plenty of traps scattered about as well, so be careful. The djinni will be attacking with fireballs, so be sure that any of your weaker characters stay out of the way. They love to cast invisibility on themselves, as well, so that's another problem you must anticipate. Don't forget to equip your main fighter with the ring of fire resistance you picked up upstairs and heal often. They use a few fire-based spells, like flame strike and fireball, before switching to melee attacks, so if you can give one of your characters a huge fire resistance, he might take them on single-handedly or at least take most of the fire spells before the rest of your characters come in for the kill.

Once you reach the small square room with four doors, go to the northwestern door for the last Djinni. Now, save your game and rest again if you're injured. Head through the northeastern door for an encounter with the guardian (a fire elemental). Have your main character equipped with King Strohm's mask, or you can't see him. Again, he's fire-based, so beef up your fire resistances before taking him on. Once he's dead, head through to the next room. You're about to be ambushed by Samia and her companions. This fight is extremely tough. Save your game ahead of time, and if you can't defeat them with acceptable losses, you might want to skip this area. The items in the back room are dragonscale armor and a dragonslayer sword, and Samia's company possesses a great deal of items, but you might not kill them all. There are a couple of spellcasters in the party, and your front line fighters have a tendency to get confused.

Head down the path leading to the northwest now. Kill the werewolves in the way, then use the winch by the well to drag up a dragon helm. You'll be attacked by an air elemental and stone golem, so be ready. Afterward, you can head to the southwest until you're approached by four paladins who ask for your help. They're actually werewolves in disguise. You can dispatch them, then take the horn of blasting from the nearby cabinet. This is a good room in which to sleep if you're wounded.

Now, go north and into the large rocky cavern you passed. You'll witness a fight between a few monsters. You might as well let them fight it out, then pick off any remaining beasties. There's a secret wall on the north face of the rocks. You can head through to take on a few golems, including a massive adamantite golem that will be quite tough to kill. It can deal more than 20 points of damage per blow, and you'll be hard pressed to deal more than a few points of damage per hit to it. If you want to fight it and two stone golems, you'll be rewarded with a heartseeker +3 bow and a rare gem from the stash on the north wall.

Now, head back to the winch and head northeast. You'll encounter a few enemies and a locked door. Head through the locked doors until you reach Tazok and his captain. These two baddies are somewhat tough, but they will fall eventually. Search their bodies, the table, and the cabinet on the wall. Now, head upstairs to meet with Firkraag and Conster. Firkraag, if you choose the right responses (try not to fight him) will send Conster back downstairs. Head for him, kill him, take the key, and unlock Iltha's cage. Now, you can head back to Windspear if you wish, or you can try to kill Firkraag.

Firkraag, as befitting such a powerful beast, is almost impossible to kill at this point in the game. He has some powerful attacks, like the wing buffet, that will injure all your party at once as well as deal magical effects, like sleep, to it. After he hastes himself, he generally likes to start holding and pummeling nearby foes. If you have one extremely powerful character, on tactic that might work is to make him as resistant to fire as possible, then send him, alone, to force-attack Firkraag. After that character is held or when it seems appropriate, send in the rest of the troupe to finish the dragon off. You can, of course, return to this area later and kill Firkraag if you don't feel that you can do it at this point. He'll drop a holy avenger +5, a magical shield, 1,500 gold, and the red dragon scales. If you bring this last item to Cromwell in the docks of Athkatla, he'll make a suit of red dragon armor, conferring an armor class of -1 on its wearer as well as 50 percent fire resistance. This is some of the best armor in the game, so be sure to stop by Cromwell's the next time you're in town.

Once you escape the dungeon and get back to Windspear, he'll thank you and give you an experience bonus. You should have enough gold now to pay off Gaelen, and even if you don't, you should have more than enough items to sell to raise the 20,000. You can feel free to keep doing side-quests at this point, or you can head back to Athkatla. For now, head back to the city gates of Athkatla, where you'll be given a new quest by Delon. You don't have to do it yet, but pick it up for your quest log. Head to Gaelen. You can sell your items at the Copper Coronet if you wish.

As a note, you can head to the graveyard (at night) to meet with Bodhi if you wish. She'll be offering you essentially the same quest as Gaelen, but she's an obviously evil person. If you are evil as well, you might want to accept her offer; if not, you're better off with Gaelen. Either way, you'll want to check out her lair; it has some interesting areas. If you wish, you can explore the graveyard. There are a couple of mini-quests that stem from encounters you'll have here. There are also a fair number of tombs you can rob. Note that inter-area bandits will be tougher as you progress through the game, so travel cautiously.

Once you arrive at Gaelen's house and accept the offer to find Imoen, the next chapter will begin. The price has dropped to 15,000 now, so pay up and start Chapter 3.

 
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