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Baldur's Gate II: Shadows of Amn
Now, head all the way back to the bedroom with the trapped fireplace. Head to the north along the outermost corridor for the level. You can unlock the door along this corridor and head to the roof if you wish; there's nothing there except a couple of yuan-ti. Circle the level and head through the circular room. Lady Delcia is past the first doorway you'll discover. Once she's rescued, search her room for another secret door. Through here, you'll discover another two secret rooms. To the north is a chamber full of golems that will be activated when you pluck the items from the northern statues. You can send one of your characters in to attempt to run quickly up to the statues, grab the items, and escape before the golems kill you, but you might be better off just force-attacking them one by one. The iron golem is very tough, so if you can't take it out, you might be better off attempting the smash-and-grab method with a single character. The statue to the far left has the third flail head. Once you have all three, you can return to the first floor, where you found Doleson, and head back to the northern forge and make a flail of the ages. Once you are done exploring in there, or if you just want to skip the room, head down to the basement via the nearby stairs.

screenshot
Search the statue when you've dispatched Torgal.
You'll find yourself in a large room. Through the door to the south, there are a couple of trolls and a tougher spirit troll. You can clog the door with your warriors and cast animal or monster summoning spells on the other side of the door to put the squeeze on them. Once they're dead, proceed into the next room.

The door here leads into a room full of umber hulks. They're surely going to be too tough for your party to handle, since they can confuse your characters almost effortlessly. You're going to need trickery to get past them. Remember your bowl of dog stew? Give it to Nalia or a spellcaster that can cast an invisibility spell. Have him cast invisible or hide in shadows and walk into the room of umber hulks. Go through the door to the southwest and head down that corridor until you come near a corner. Open the door and place the dog stew in the chamber with the dog bones. The umber hulks will come down, and you won't have to fight them. You can also do this with a quick runner, someone who has protection from confusion, but you'll likely take a few whacks before you can place the stew.

Once the umber hulks are gone, search their room for more goodies. To the north lies Torgal, a troll, and two giant troll henchmen. This is a tough fight, so be sure to save your game before wandering in. Torgal and his gang enjoy ganging up on a single person (like most enemy groups in the game), so whoever is in the way should be very mindful of his health. As always, you can block the door when they attack and attempt to take them on one by one. Summoning spells will also be a good idea here to slow the trolls up a bit and perhaps even damage them a little. Once they're dead, search the area. There is a locked container at the foot of the statue that contains around 2,200 gold as well as a few more goodies.

Now that the castle is mostly cleansed, you can head out to the courtyard to finish the quest. You can take the three pieces of the flail of ages you have to the forge on the first level in the secret passages and make the flail of ages, a +3 flail with some magical enhancements. If you don't have all the pieces, you can still make a less-powerful version of the flail at the forge. Once you reach the courtyard, you should let Nalia stay with your party. If you're a fighter, you can take possession of the castle as well to use as your stronghold. Send someone up to lower the drawbridge and watch out for more trolls. Walk across the bridgehead out to your next quest.

 
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