| GAMESPOT.COM | PC GAMES | VIDEO GAMES | PC HARDWARE | GAMESPOT LIVE | GAMEBUYER |
| ||
PC GAMES News Reviews Previews Movies/Media Downloads Hints/Codes GameGuides.com Special Features Beta Center Release Calendar Forums Top Games
PC GENRES |
![]()
The door here leads into a room full of umber hulks. They're surely going to be too tough for your party to handle, since they can confuse your characters almost effortlessly. You're going to need trickery to get past them. Remember your bowl of dog stew? Give it to Nalia or a spellcaster that can cast an invisibility spell. Have him cast invisible or hide in shadows and walk into the room of umber hulks. Go through the door to the southwest and head down that corridor until you come near a corner. Open the door and place the dog stew in the chamber with the dog bones. The umber hulks will come down, and you won't have to fight them. You can also do this with a quick runner, someone who has protection from confusion, but you'll likely take a few whacks before you can place the stew. Once the umber hulks are gone, search their room for more goodies. To the north lies Torgal, a troll, and two giant troll henchmen. This is a tough fight, so be sure to save your game before wandering in. Torgal and his gang enjoy ganging up on a single person (like most enemy groups in the game), so whoever is in the way should be very mindful of his health. As always, you can block the door when they attack and attempt to take them on one by one. Summoning spells will also be a good idea here to slow the trolls up a bit and perhaps even damage them a little. Once they're dead, search the area. There is a locked container at the foot of the statue that contains around 2,200 gold as well as a few more goodies. Now that the castle is mostly cleansed, you can head out to the courtyard to finish the quest. You can take the three pieces of the flail of ages you have to the forge on the first level in the secret passages and make the flail of ages, a +3 flail with some magical enhancements. If you don't have all the pieces, you can still make a less-powerful version of the flail at the forge. Once you reach the courtyard, you should let Nalia stay with your party. If you're a fighter, you can take possession of the castle as well to use as your stronghold. Send someone up to lower the drawbridge and watch out for more trolls. Walk across the bridgehead out to your next quest.
|
| ||||||||||||||||||||||
| ||||||