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Baldur's Gate II: Shadows of Amn
de'Arnise Hold

Head back out toward the de'Arnise hold. You should make it all the way this time. This quest isn't very long, so there's no real reason to avoid it if Nalia is in your party. There are extra bonuses for fighters, who can gain control of the keep when the quest is complete, but other players will want to try this one out as well.

Once you're close to the keep, you will stop, and Nalia will explain what to do. Though she implies otherwise, the only way in is via the secret door north of the palisade (in case you didn't know, a palisade is a structure made of logs stuck vertically in the ground). You can rest and memorize some new spells if you wish. Acid arrows, flame arrows, and other acid or fire spells will be necessary to take on the trolls, so be sure to stock up on those. Once you're ready to go, head west until you encounter Captain Arat. He'll tell you a bit about the base and give you 20 fire arrows.

screenshot
The now-decrepit de'Arnise hold.
Head directly north of Arat's position to find the secret door in a rock wall. Head through it, and you'll be underneath the keep. Proceed to the north, searching the room there. Open the door and another secret door will be revealed. A troll is inside. Once it's defeated, open the secret door on the northwest wall, and Daleson will be revealed. Interrogate him to learn that there are around 30 trolls hanging about, with an unknown number of yuan-ti. Be nice to him, or you'll lose a few reputation points. Walk into the room where he was hiding and look around; there are items on the weapons shelves. Keep following the trail of secret doors to the northeast until you reach a statue of a lion; take its treasure and head all the way back to where you killed the troll. (Take note of the forge in this area; you'll be coming this way again.) Go through the door and explore the large dining area. There are a few more trolls around as well as a couple of ice trolls. Search through the barracks to the north for some more gold. Head to the east of the dining room to find the doors leading outside. Kill the otyugh and the four watchdogs. Pick up the dog meat and send one of your characters up the flight of stairs. There's a door nearby; you can send your party up to check out the roof if you want, but you shouldn't go through the door on the roof; you'll find yourself surrounded by trolls and a yuan-ti mage when you arrive on the second floor. Have your character walk all the way around to the drawbridge and open it. Arat's men will walk through and a few trolls will appear, along with a giant yuan-ti. Help out in the fight if you wish, but save your fire arrows; Arat's men will do the honors on the trolls. Now, head back to the kitchen area with the dogs' remains and make a dog stew. Take the nearby stairs to the second floor.

screenshot
Keep your Melf's acid arrows spells on standby.
Your tasks on this floor are to find the keep key, rescue Nalia's aunt, and defeat a warrior named Glacias. First, head into the southeastern door and follow the corridor into the library. You'll encounter a couple of trolls and a yuan-ti mage. The mage can be fairly difficult, so be careful that you don't get trapped behind the trolls. The larger troll will split into two smaller enemies when defeated, so be ready for that as well. When they're defeated, search the room for the keep key, among other things. Now, head back to the room where you started the level. Head out into the northern hallway and go through the door to your left. This is one of the bedrooms. There's a fireplace that's trapped to the north. Once you detect the secret door, head through and follow the passage. Another secret door near the end of the corridor will show you into another living room. Through the door nearby, you'll enter another bedroom where Glacias is waiting. He's not terribly difficult to beat as long you have a couple of warriors in your party. When he dies, search his body for another flail head.

 
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