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Baldur's Gate II: Shadows of Amn
Head back to the Copper Coronet. You might find yourself attacked by a duo of ruffians, Corvale and Bregg. Though they seem like nice enough fellows, they might start a fight. Eliminate them and take their items if you can't dissuade them. When you get back to the Coronet, talk to Hendak again. He'll give you a number of items as well as a little gold and experience. Now, you can continue exploring the city if you wish. There are a few shops and houses around, and you can check out the planar sphere if you wish. It's locked at this point, but you'll be coming back to it later on. Once you're done looking around, head out of the city and go over to the city gates. Make sure you're healthy before you do; you're going to be attacked en route. You'll be facing off against a party of six, with a wizard in the mix. Suna Seni is also a spellcaster, so you might want to take them out first. Once all the enemies are dead, search their bodies. There are a lot of magical items in the mix, so be sure to pick them up and sell them later on. Once you're done, head to the edge of the screen and keep moving toward the city gates.

Once there, you can obtain another quest from Flydian, standing near the cart. You can head to the nearby tavern and rest if you wish; be sure to update your spell lists if your characters have been gaining levels. Your character might have a rather bizarre and prophetic dream if you haven't rested lately. Once you're ready to go, head to the gates and click on de'Arnise hold.

You may be waylaid and attacked by a group of four adventurers. If so, kill them and rescue Renfield. He'll ask to be taken to the docks. If you want to help him and gain a few more quests, go ahead, pick him up, and head back to the docks. Once there, move to the very southwestern corner of the area and talk to Rylock. He'll take Renfield off your hands and give you a small reward. A woman named Valen will ask you to see her mistress in the graveyard; respond as you like, but it couldn't hurt to say you will. Brus will walk toward you and ask you to see Gaelen again. Tell him you'll do so. You can also talk to Ikert to sell any items that you want to get rid of.

Nearby, you'll encounter Xzar, who'll ask you to find out what happened to Montaron in the harper's building. Tell him you'll do so. You shouldn't poke your head around too much in this area unless you want to start trying out these quests; you can come back later on, when you're done with the quests for Nalia and Jierdan, and complete the ones you're picking up now. Be especially wary of the steps leading down from the long walkway in the middle of the area. If you step into the tavern, a strange man will curse Jaheira, which might affect her performance until you can get the curse lifted. Avoid the tavern for now.

Now, you have a few options as to what you wish to do next. The majority of the quests in the game take place in Chapter 2, so you can wander around town attempting to find them and explore them if you wish, then return to Gaelen when you have the 20,000 gold. Feel free to choose your own adventure here. We'll cover a few of the more interesting side-quests at this point, but don't forget that there may be more lurking about in the game.

 
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