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Baldur's Gate II: Shadows of Amn
The Sewers

You'll be ambushed by hobgoblins right off. These guys are fairly tough, so swarm the shamans first. Once they're dead, search the bodies, then head back to the branching corridor. An otyugh will appear with a couple of slimes nearby. Kill them all, then look at the grate in the middle of the room. Reach down to pull out a hand from the sewer.

screenshot
The shaman will hold your characters if you let him cast his spells.
Head back past the hobgoblin corpses and into the cave area. There's a branch to the northeast heading to a room with three myconids. It's not necessary to kill them, and be aware that they can confuse your characters. Search the skeletons on the wall in the cave for a ring.

Follow the southern path and eventually reach more sewers. The door that lies across the pit is trapped, so be sure to detect and disable it. Look around to the south if you want. To the north is a group of kobolds. They'll threaten you when you appear, but won't go immediately hostile. You can take them out with a fireball or similar spell while they are waiting around or just hack and slash through them. One of the shamans may cast a large entangle spell on your party, so be wary. You can nab a shaman's staff from the dead shaman; it can cast goodberries once per day, but will also be needed for an upcoming puzzle.

screenshot
Kaboom!
Keep heading south. The path will veer to the west and east. The western path is trapped, and the eastern path has another party of hobgoblins to deal with. Meet Quallo in the south, and he'll tell you to find the "clues." Head to the northeast until you find the room with the pipes; a disembodied voice will ask you to free it from the water. You can click on each pipe to get a hint as to what item you must use on it. Head back to Quallo and kill his carrion crawler pal. Pick up the blood and ask him about each item. The riddles are fairly easy to solve, but if you need help, here's the order in which you should place the items: hand, ring, blood, staff. Going from left to right on the pipes, click on them in this order: third, first, second, fourth. Each party members will gain 18,000 experience points, and you will find a nice new intelligent two-handed sword. Head to the south and up the stairs to the slaver's ship. You might want to rest up first, as you'll be facing a bit of a battle.

The Slaver Ship

Once you arrive, Captain Haegan and his men will begin assaulting you. Haegan is a tough one, and there is a priest that will cast defensive spells on the rest of the men as well. Eliminate them and search the bodies for items and especially don't miss Haegan's body.

You can explore the rest of the ship now. There are a couple of trolls through the eastern door here; these might be good practice for the quest that Lord Jierdan wants you to undertake. They are not extremely difficult to take out, though they can be tricky. You should position your warriors near the door and lure the trolls out, one at a time if possible. Hack and slash away until they fall down, then have a character cast a fire or acid spell on their bodies (Melf's acid arrow works well). If you don't burn their bodies, they will regenerate and fight again. They both offer 1,400 experience points. Give the girl nearby 100 gold for an easy reputation point. Now, head through the northern passage in the middle of the ship and free the two children for more experience. Head into the doorway to the northern room and detect the traps. There are a couple of yuan-ti in the nearby room; kill them and detect the traps here, too. Search the rooms and get the items. Heal up and get ready for another tough battle.

To the southwest, there's a room with a couple of wizards as well as a guard and an archer. A silence 15-foot radius spell is a good idea while the wizards are grouped together or perhaps a Fireball. Move your tougher characters through the doorway and start taking out the spellcasters, then eliminate the other foes. Do a detect traps on the chest near the door as well as on the stairs leading down and search the area. Take a look around the area to the south (the shelves are trapped) and head out the door nearby.

 
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