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You'll begin this chapter in Gaelen's house. You can take the stairs to meet with a shadow guild thief. Have Yoshimo detect traps before you go clicking; there are three in this room. Once you're ready to move on, head outside and talk to Brus. Accept his offer, and you'll be whisked off to the Copper Coronet. The Copper Coronet The Copper Coronet is a large bar with a number of NPCs and patrons inside. You'll want to talk to Lord Jierdan, who will offer you quite a bit of money if you save his village from marauding trolls. Accept that quest, and your journal will be updated. There are three different NPCs that can join your party in the Copper Coronet. Anomen Delryn is a fighter/cleric who must prove himself to an organization called the Radiant Heart. He's an acceptable warrior, though he can only use blunt weapons like maces. He can also use a small number of clerical spells. Nalia de'Arnise is a mage/thief and would-be do-gooder that is eager to protect her family keep from mysterious forces. She's actually one of the more damaging offensive spellcasters you'll have in your party at this point (assuming your main character isn't a mage), though, like all mage/thieves, she's not well suited to using armor and should stick to the rear during battles. She can use a short bow and be equipped with one as soon as you can find one. Korgan Bloodaxe is a chaotic evil dwarven berserker that wants to investigate a nearby graveyard. He's one of the most physically powerful characters you'll encounter, so he's a good choice if you need more offensive strength, but his alignment will cause problems if you're mostly using good characters. Nalia is a good character to pick up here, and you can take along Anomen as well if you want to drop another character from your party (Yoshimo, for instance; he'll stick around in the Copper Coronet for later use).
Once there, you'll be attacked right off by a few guards. A few of them appear to be spellcasters, so be cautious. Once they're dispatched, talk to Hendak in the middle cell. He'll ask you to free him and the other slaves. You'll need the beastmaster's key for this. Leave the slave cells by the southern door and head to the south across the gladiator pits. You'll find the animal cells to the southeast. Once you are hostile to the beastmaster, he'll unleash the animals in the cages, so be careful. There are a few nasties in here, including a black bear and a minotaur. If you manage to kill the beastmaster quickly, you can try to dart up to his corpse, take the key and the rest of his loot, and escape the area before the minotaur notices you. Either way, get the key and head back to the slaves. Release the kids on either side of Hendak before you open his cell; they'll each nab you 2,500 experience points. Once Hendak is released, follow him back down the hallway, dispatching guards as you go. If you can follow him quickly enough, you can force-attack Lehtinan to make the fight easier for him (though Lehtinan is doomed either way). Once Lehtinan falls, the Copper Coronet is under new management, and you can speak to Hendak for a new quest involving slavers working in the city. Don't forget to search Lehtinan's body for a large amount of gold and some other goodies. If you wish, you can visit the brothel at this point or speak to Bernard to sell any items you don't want. Once you're ready to head out and kill some slaverunners, head back to the secret passage and go up the stairs to the sewers.
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