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Once you exit the dungeon, you'll find yourself near a battle between Irenicus and a few more assassins. Irenicus isn't very challenged, but mage authorities teleport into the battle and subdue him. Unfortunately, they take Imoen as well. All her equipment and items will be dispersed among the rest of the party. Once you're done talking, pick up the remnants of the assassins and start exploring the city. You'll probably be approached in short order by Ler, a friendly man who'll fill you in with background information if you want to talk to him. You should explore the area of the city that you're in for a bit and be sure to sell any extra items you don't need to one of the merchants nearby. Stopping for a rest at the Den of the Seven Vales would be wise if you are wounded.
Upon entering the structure, you'll be greeted by an ogre (who is really Aerie, an NPC in disguise). Listen to her pleas and tell her that you'll break her chains. Talk to the spider to the west to update your journal; this is the mother of the boy you spoke to outside, but you can't free her yet. Go past the spider and attack the two peasants to the north. They'll morph into enemies; be sure to pick up the ogre sword when they die. Give it to the ogre, and it will morph into Aerie. If you let her join your party, you might want to go through her spell books and customize her spells; she's a cleric/mage, so she'll be quite a helpful spellcaster for you. She's a bit of a free spirit and absolutely loves to randomly talk about her past, but she's a useful healer and will help identify items. Physically, she is the weakest character you've encountered so far, so try and equip her with a sling as soon as you can. She's not going to last long if she must go toe-to-toe with a monster. Rest if need be, though the rest of this quest isn't very difficult. Heading into the next room, you'll be attacked right off by two werewolves and a shadow. You can handle yourself just fine. Check the two flowerpots by the stairs for some spells, then head up, ignoring any enemies that run over to attack you. There's nothing else in the large room except more enemies, and you don't get any experience for beating them. Once you reach the uppermost room, you'll encounter Kalah. He's surrounded by a few monsters as well as Quayle, Aerie's uncle. Quayle's the slime on the floor, so be sure you don't attack him. Group all your characters together and pound on Kalah until he dies. It won't take long; he's fairly weak. As soon as he's dead, the illusion is dispelled, and you'll find yourself in the true circus tent.
Before you leave this town, you might want to visit the adventurer's mart. There's plenty of bizarre and exotic items on sale there, though they might be a bit out of your price range at this point. Check out the paintings on the back wall as well - bonus points for naming the pop culture reference. Once you're ready to leave this section of the town, head for one of the district exits and go to the slums. When you arrive, talk to Gaelen in his house. He'll tell you that he might know how to rescue Imoen. He'll eventually drop the other shoe: It'll cost you 20,000 gold to rescue Imoen. Considering you have, at most, around 4,000 at this point, you obviously must do some work to raise the sum. Once you agree to the price, the first chapter of Baldur's Gate II will end.
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