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Baldur's Gate II: Shadows of Amn
Mace, Flail, and Morning Star Class: Crushing

These are the slots your priests live and (hopefully not) die by. These weapons run pretty close to the hammer class weapons, but with a little less speed and a little more damage. When you must face skeletons or clay golems, these are the weapons that you want in your arsenal. You want to use them without clunking yourself on the noggin. Spend a point in this class, and you will not be disappointed.

Halberd Class: Slashing/Crushing

This is one unique weapon in that it will do both slashing and crushing damage to your opponents. The bad thing is that you cannot use a shield with it, and it is slow, but the damage is great. This is a good weapon for that front line fighter that just wants to hit hard and doesn't care if anything is hitting him or for the fighter that has a well-armored friend to take the monster's attention away from him. A party can do without this weapon, but it is a great asset if you use it correctly.

Hammer Class: Crushing

Hammers are just that: hammers. They are one of the mainstays for the priest class and are also great versus the undead that priests vow to fight. They have about average speed and average damage, but other than that, there is not a whole lot special about them.

Spear Class: Piercing

Spears are what the hunters frequently use, and they will do what you need them to do, though not with any great effects. They do fair damage at an average speed, and the druid class can use them. The bad thing about the spear is that it is two-handed, and you can't use a shield with it, making the damage to armor class trade-off not very good. If you find a really good spear, use it; if not, skip the spear class.

Staff Class: Crushing

The staff is the mage's key weapon of choice and is usually shunned by most other classes. The damage of the staff is average, and its speed is a little better than average. When you picture a staff, picture a wise old wizard leaning on it to support his frail body. This is about the good of the staff unless you run across a particularly magical one, in which case, it is one deadly weapon. This weapon also works great against skeletons and golems.

Sword Class: Slashing/Piercing

Swords are the weapons that will lead your hearty group to victory for the most part. They score good damage, they have decent speed, and they are very reliable. There are many different magical ones in the game, and the only bad thing about swords is knowing which ones to excel with. Never fear, we will walk you through the pros and cons of all the different swords, then leave you to pick the style you like best.

Bastard Sword (Slashing)

A bastard sword is a sword and a half. This sword class is not used very much because of the low damage-to-speed trade off. The only difference between this sword and the long sword is the extra point of damage at the low end and the three points of speed you lose. It's not much of a trade off, if you ask us. If you want a one-handed sword as a warrior, choose the long sword.

screenshot
A pretty typical long sword +1.
Long Sword (Slashing)

This is one of the most common swords in the game along with the two-handed sword. It scores very good damage, on par with the battle-axe, and has average speed. This is a can't-go-wrong sword. The nice thing is that you can use a shield while you hack away with it, so while you are dishing it out, there is less chance you are getting it dished back at you. There are lots of magical long swords in the game, so make sure your fighters can pick one of these up and use it without cutting themselves in the process.

Short Sword (Piercing)

The short sword is very close to being an oversized dagger. The damage of this pig sticker is about average, and the speed is good. The short sword is one of the thief's preferred weapons because he can still backstab with it, and the damage is a little better than that of the dagger. This weapon is another great weapon for the fighters in your group to know and love because it will also do the job of disrupting any spellcasting with its speed.

Two-Handed Sword (Slashing)

The two-handed sword is a monster. It stands about six feet tall and is as heavy as can be. The damage of this sword is equal to that of the halberd, and the speed is actually slower, but there are some really nice magical ones in the game. So, have one of your fighters use this monstrosity. With this sword, as the name implies, you can't use a shield for your armor class, so make sure you have someone using a long sword and shield up front to draw the monsters attention for you. Then, you can use this to hack the monsters to pieces. Walk tall and carry a big sword.


 
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