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Baldur's Gate II: Shadows of Amn
Use the AI Scripts

Unless you enjoy watching all your party members like a hawk for the duration of every battle, go to the character info screens, click customize, and choose an appropriate AI script. This way, when you turn on the AI, they'll have a chance of acting as you want them to. Of course, it's always a good idea to keep an eye on them while engaged in battle, as the AI isn't nearly as intelligent as you are. On a related note...

Know When to Turn the AI Off

There are times when the AI should just be turned off (it's the little icon just above the Rest button and to the left of the Select Party button). For example, if your mages are about to cast fireball and cloudkill on your enemies, you don't want Joe and Jane Fighter running in to attack the baddies, or they'll get hit with your death magic as well. In general, turn the AI on if you think the battle is going well; turn it off if you need to monitor the action more closely.

Loot! Pillage! Steal!

Whenever you have the opportunity to get something for nothing, do so. You can loot the corpses of deceased enemies, pillage from containers in the majority of locations, and even steal from your friendly shopkeeper with a little skill and luck. You'll get some of the most powerful items in the game this way, so don't pass it up.

Watch Your Step

Never forget to detect traps. This little tidbit of information cannot be stressed enough, nor can it be forgotten by adventurers. There is nothing worse than killing one bad monster only to have a death trap smoke your main character, forcing you to reload. You have a thief? Use him! A thief (or a bard) is an integral part of every party, and he is forgotten way too often. And on another related note...

Use waypoints! If you're not careful when crossing large areas, your party tends to scatter, and individual members may run into a horde of monsters. You wouldn't want your mage to walk through a pack of baddies by himself, would you? Didn't think so.

Certain Spells Demand Use

Don't forget magic missile. This spell is a great asset when you must do some surefire damage and disrupt enemy mage spells. It's great when an enemy mage casts mirror image, and you watch as your magic missile takes him (and the rest of his party) out in one shot. Breach is a boon. If that mage is just too protected for your fighters to get to him, hit him with a couple of breach spells and watch him tremble. You hate it when your enemies are protected from magic weapons, but you love it when that protection is breached. When fighting demons, don't forget your protection from evil spell. This will be a party saver that will surprise you for a level 1 spell. Finally, don't forget the farsight spell. It seems stupid, but if you have minions, you can see the monsters before they see your party, letting you send in your pets to do the work from a distance. Without farsight, you can't see past the normal sight range of your party.


 
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