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The
Parent Trap
Part 2
Spawning
grounds are a key to players being able to hunt, and there placement
is very important to the looks and feel of the map. Place your meat
resources near wooded and rocky areas. Not out in the open. This
will give the player the most pleasure for viewing and will give
the hunters the most challenge for catching the resource. If you
are placing wolves on the map, try not to place them too close to
your spawning grounds. Wolves will kill boar before your hunters
arrive and thus starving your people.
Another
important thing to consider is where to place monster invasion points.
First of all if you do not place the monster invasion point on your
map, the monster point will default to the entry point you assigned
to your population and trade. This can pose a problem if the monster
kills everything entering your city. So place invasion points near
resources you may want to block from players etc.
One
last note here is the sea entry points. If you place your entry
and exit points at or near the same location and then have Kraken
defending the seas you will see little action. Kraken patrols the
sea based on your entry and exit points. Placing them on two sides
of your map will allow Kraken to travel all over your seas.
Through
all of your parent city development keep in mind that terrain also
plays a huge role in pleasing the players of your adventure. An
excellent adventure consists of a great story line, a great deal
of planning, and a great looking map. I have seen some fantastic
stories loose their zip due to maps that showed little effort. If
you have set up a population requirement, make sure that the requirement
is reachable, but only just reachable. Remember that you can pack
a lot of people into housing that is developed up to a townhouse,
but you would require a lot more space if you did not allow fleece
or some sort of culture. All of these things become important in
the planning of your city map.
Okay
now that I have gone this far I am going to show you a couple of
things to keep in mind when designing your map. I like to start
out by adding the water to the map. Water is the lowest level for
your map and should be placed first to avoid problems later on.
When
laying out your water, try to avoid repeated tiles. It takes away
the realism of the map. Also try to avoid collections of tiny inlets.
Take a look at the image on the right to see what I mean.
On
the left is the after look of the same water area.
On
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