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Previews
On this page, you'll find all the previews which have appeared
since Zeus: Master of Olympus was announced.
- IGN PC (May 11th,
2000)
Zeus is still a long way from release,
but it's looking pretty good so far and thanks to the fact that it's
being designed by the same folks who did Caesar 3 and Pharaoh, progress
is moving along pretty rapidly. Look for more information on this Fall
release from IGNPC as it becomes available.
- DailyRadar
(May 11th, 2000)
What has changed markedly from the earlier
version is the level of entry; Impression Games is broadening the appeal
by making the development of a city easier. Cities develop with a simpler
system of requirements and take less time to mature, the Gods aren't
so annoying and they actually walk around the city squabbling with each
other, similar to the Greek mythos.
- AVault
(June 9th, 2000)
Little is set in stone: people will be
able to choose which gods to worship, where to establish colonies and
which cities to conquer. Furthermore, the adventure structure will offer
something for all users. Those who prefer longer gaming sessions can
spend hours completing one adventure. Those who prefer shorter gaming
sessions will also feel a sense of accomplishment following each session.
- Gamecenter
(June 9th, 2000)
If players become powerful enough, they
will attract the attention of some of the famous heroes of Greek legend,
who will come to their city to help rid it of the monsters plaguing
the countryside. Successful rulers might also be able to call on the
power of the gods to keep their citizens in line, but should know that
the gods will also bless a faithful city and punish a city that doesn't
give them their proper due.
- IGN PC (June 23rd,
2000)
Some of the best city building/economic/military sims to date have come
out of the Impressions studios. They were called Caesar III and Pharaoh
and dealt with the periods of the mighty Roman and Egyptian empires.
In them you needed to balance the economic and population growth of
your city with the militaristic and religious needs of the society.
There was a lot of gameplay in these titles and Impressions is hoping
to bring back the same great gameplay with a couple of subtle differences
that you can read about in our preview of Zeus: Master of Olympus. Take
a look at that and then wander back here and take a look at these new
screens.
- GameSpot
(June 30th, 2000)
The build we have right now is in an alpha stage - it does not have
all the features that are promised in the final game. We'll be receiving
a preview build in a few weeks, and at that time, we'll bring you a
full preview discussing the different buildings, disasters, gods, and
monsters of Zeus. No doubt, many of the enhancements and features in
the game will be working in the upcoming beta build, so we'll get to
show you exactly how Impressions and Sierra plan to improve this respected
series of strategy games.
- GameSpy
(June 30th, 2000)
GameSpy: In creating and illustrating the buildings used in Zeus,
did the game's artists have an intimate knowledge of ancient Greek architecture
and style? Or, was much research done to make the game as authentic
as possible?
Alex Rodberg: Zeus is a lighthearted city builder, set in mythological
ancient Greece. To achieve this feeling, we draw freely from the Heroic
and Dark ages, as well as from the Classical age. Our art department
is intimately acquainted with historical research.
- IGN PC (July 17th,
2000)
There's a lot more to Zeus than just gods and monsters, but we're going
to wait until we get the full build before we tackle individual missions
and the game's combat system. Look for more info on this title as soon
as it becomes available.
- GameCenter
(July 18th, 2000)
Zeus will also deal with the strategic world more seriously than its
predecessors. You can make alliances with other city-states, asking
them for financial or military help in times of war. The colonies that
you establish can also lend you support in times of need. You'll even
be able to dispatch an army to another city to conduct a raid or to
conquer it.
- IGN PC (again,
this time July 20th, 2000)
This isn't so much an info update as it is a content update. Why? Because
we've got screens of the game now, and we thought we'd put them in the
preview to go along with all of the great hinkfo. So read on through
and learn about the next city building/strategy game to come from the
same people that brought us Pharaoh and Caesar III.
- GameSpy
(August 13th, 2000)
GameSpy: Is the game being developed in a TB (Turn-Based) or
RT (Real-Time) environment? How did you eventually decide on one over
the other?
Chris Beatrice: Like the Caesar titles, and Pharaoh, Zeus is
played in real-time. It's funny you should ask that because I remember
when "RTS" (real-time strategy) was coming into its own with Warcraft
I & II, and Command and Conquer, there was a lot of debate about turn-based
vs. real-time strategy games.
- FiringSquad
(September 3rd, 2000)
Impressions is doing much to make Zeus an easier game than the Caesars
or Pharaoh, which clearly had some nasty moments where they got irrationally
difficult at early stages. The developers have also included several
features within the game itself that can make any disasters in your
city not as catastrophic as they could be.
- GameCenter(September
8th, 2000)
The latest city-building game from the makers of Caesar III and Pharaoh
gives gamers a taste of ancient Greece the way it was lived by the ancient
Greeks--including gods who roam the city streets, mythological monsters
that attack your citizens, and the original Olympic games.
- GameScreenshots.com
(ongoing)
A load of Zeus screenshots (there's a surprise ;))
- DailyRadar
(Sept 2000)
From what we've seen so far, Impressions is on track to offer a more
widely appealing game. Clearly people like this type of realtime strategy;
this city-building series has sold millions of copies, Sim City has
sold millions of copies and there are folks around the office that enjoy
Age of Empires II because of the city-building aspect. The series has
been a big success for Impressions so far, and we think Zeus will carry
on that tradition. Look for it in October.
- SpieleCity
(in German, use Babelfish
to translate it if necessary)
- The
Adrenaline Vault (Sept 25th, 2000)
Once you build a temple to a particular god or goddess, you have his/her
blessing, and your city will benefit accordingly, however, you may incur
the wrath of another divine being that is angry with you, or your patron
deity.
- DailyRadar
(Sept 30th, 2000)
DR: Where does the series go from here? Impressions has done
the major civilizations of the past; will it be moving forward in time
now and competing directly with Maxis?
CB: With three great existing brands, and a myriad other civilizations
and times to chose from, there's no telling what we'll turn to next.
- IGN PC (October
2nd, 2000)
If the game seems to bring the bar down a bit for less experienced gamers,
that shouldn't necessarily imply that the challenge level has been reduced.
Zeus still has the frustratingly difficult qualities that made Caesar
and Pharaoh both hits. Now it's just a little easier to cruise around
the interface and a lot easier to stage a comeback after you're run
your city into the ground. Having been a fan of the previous games,
I'm curious to see how the final version plays. I'm even more curious
to see where the series goes now that the trilogy has been completed.
- GameSpy
(October 6th, 2000)
Zeus: Master of Olympus should be out in the later part of October,
so if you are a fan of city-building games and want something new, Zeus
should deliver plenty of the old stuff and a lot of the new.
- GamePower,
with attached interview(October
7th, 2000)
But when it comes to history, Sierra's city-building series is far and
away the hands down winner, simply because it successfully fuses what
we know of ancient civilizations with a compelling game design. Let's
face it, how many times can you build a futuristic metropolis or come
to grips with a nuclear meltdown before you scream "uncle"? And where
else can you learn about Roman or Egyptian ways of life and create a
budding civilization all at the same time?
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