|
Housing
Levels
Here, you'll find basic information on what goods houses need in
order to evolve.
|
Common Housing
|
| Level of Evolution |
No. of People |
Goods and Sercives Needed (bold indicates new) |
| |
|
|
| Hut |
8
|
|
| Shack |
16
|
Food |
| Hovel |
24
|
Food, Water, 1 Culture Venue |
| Homestead |
32
|
Food, Water, Fleece, 1 Culture Venue |
| Tenement |
40
|
Food, Water, Fleece, 2 Culture Venues |
| Apartment |
48
|
Food, Water, Fleece, Olive Oil, 2 Culture
Venues |
| Townhouse |
60
|
Food, Water, Fleece, Olive Oil, 3 Culture Venues |
|
Elite Housing
|
| Level of Evolution |
No. of People
|
Goods and Sercives Needed (bold indicates new) |
| |
|
|
| Residence |
6
|
Food, Fleece, Olive Oil,
3 Culture Venues |
| Mansion |
10
|
Food, Fleece, Olive Oil, Armor, 3 Culture
Venues |
| Manor |
16
|
Food, Fleece, Olive Oil, Armor, Wine, 3
Culture Venues |
| Estate |
20
|
Food, Fleece, Olive Oil, Armor, Wine, Horses,
4 Culture Venues |
For ideas on how to place your housing to derive the maximum benefit
from it, visit this
forum thread.
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