|
Establishing
Goals
by
Cherub bobT
As you develop
your adventure and plan out all of your events and map work, you
must keep in mind that the flow of the story is also very important.
The biggest part of making an adventure work, is to ensure that
the flow of the story and events match the plans you had in mind.
Episode goals set the stage for your adventure. If you plan your
goals poorly, you could end up producing a less than favorable adventure.
Goals need to
be set up in way that will develop your storyline. By starting off
slowly and working your way through your adventure, you may unfold
a pretty interesting tale. One thing I like to do at the beginning
of my adventure creation is plan out how the tale will end. By doing
this, you have given yourself a window to work within and it makes
it much easier to plan the stages needed to get to your end result.
Balance of the tale is of the utmost importance. If you start off
your first episode with high goals, it will be difficult to keep
the player interested, if in fact you cannot match or increase your
goals later on.
So lets take
a look at a loosely created adventure. Your final episode goals
will be as follows.
- Rule city
one
- Rule city
two
- Sanctuary
to Zeus
- Fulfill
a quest
- 5 trimemes
- Population
of 4500
This set up
above is a pretty easy set of goals for a final episode. The trick
is to get there without having too much of it already met. The
easiest goal for an adventure designer to mess up is the population
one. Players can and will hang around an episode trying to earn
money etc. for future plans. If you allow the player to continue
to build in earlier episodes, the population goal could be met
before they even enter into the final episode. This can be readily
fixed by adding some events into that final episode that will
cause population problems. Decrease the availability of an item,
city invasions etc. All of this adds to the pressure being applied
to the population; do not make it so rough as to ruin all of the
player's efforts however. The other goals in the final episode
also speak for themselves. If you allow trimemes earlier in the
adventure, the player may have them already. Before I get to involved
in this final episode let's run the adventure through from the
beginning.
Knowing our
final episode, and its make up, we can begin the adventure structure,
and sort out the number of episodes it will take to get to the
end result. A fine balance is needed here to make sure that each
episode is exciting and that all episodes slowly build up to a
final climax.
Next
Page
|