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Making
a good scenario
part 3
In the Military
one thing you have to make sure is that the player has a chance.
It is no fun for a player to be facing an army of several hundred
soldiers in the first yrs of an adventure. Let them build up their
strength as well.
One thing I
like to do is build up to a military conflict. Have a few small
invasions early on and build on the size as your adventure progresses.
One good effect for this in your final episode is to have a certain
city attack with a small army. Then on the same month of the following
year have the same attack. You are slowly putting your player to
sleep. The next year has the same army attack at the exact same
time but only this time go with a very large invasion. Players tend
to see things as recurring. When you attacked the first two years
you let the player think it was a weak army. Now the player is not
prepared. Remember however; do not ever place the player in a position
of not having any chance. This is not what good adventures are all
about.
Lastly is your
map. A functional map is easy to make. A great map takes time. Spend
a few hours refining your terrain. Add trees and rocks. Add water
and beaches as well as swamp land. The more realistic a feel you
can get in your map, the more pleasure a player will have playing
it. I am not saying everyone out there needs to be an artist. The
editor is pretty good at making things look great if you take the
time needed to make them look great.
Okay I have
gone on about the creation of a good scenario for some time now.
In closing remember to test and retest your adventure before submitting
it to the world. Get other players to test your adventure. Once
everyone has a feel for it and you get good reviews from your testers,
then ship it out. Also remember not everyone out there plays at
the same level as you. Adventures have to be balanced for everyone
if you want them to be truly great.
bobT
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