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Establishing
Goals
Part
III
On to episode
2.
You have established
the small community and the player are now faced with new tasks.
Remember we are heading to the final goals we laid out originally.
- Produce
36 Olive oil in one year
- Build
a sanctuary to Hermes
- Population
of 2000
- Slay
a monster
Now for
that olive situation. If the player was smart, they may have
started producing olive oil in the first episode. But now that
you are in the second episode you may test their forethought.
Set up two or three high requests for olive oil near the beginning
of the episode. If the player did plan ahead, great. And if
not, they may lose favor with one or more of their alleys because
you cannot meet the requests. Have these same Ally's now offering
to trade more fleece. Make it now available. But if the player
had missed delivery on Olive oil, they will have to buy the
item rather than request it, to get things moving. The slay
monster event is also a good way of slowing progress. Do not
place the monster in an area that would be considered as prime
land for a city. That will only annoy the player. Place the
monster, in the marble pit. Or near the meadowlands. Allow the
players a chance to get through things at all times, but make
the goals progressively more challenging.
Okay I have
started you off with two episodes, of what would eventually
be a 4 or 5 episode adventure. Play with the ideas; plan your
goals and most of all. Have fun.
I am sure
you expected to see the entire adventure laid out for you, but
hey….. that would leave you no fun. :)
bobT
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