Author's Description:
These files support an article http://www.MarvL.com/Serpentineum/Excruciating.htm. The City itself, Serpentineum Appeal.sav allows you to experiment with the concepts discussed in the article, and the AppealAnalysis.xls worksheet (which supersedes the previously submitted Analysis.xls) helps you with understanding just how Appeal factors can be optimized. The article explores the following ideas:
** An Elite House in a Most Appealing Area will evolve into an Estate.
** Our serpentine Housing Block \/\/\/\/ utilizes double columns of 10 Common Houses, or 5 Elite Houses, bridged alternately by Agoras at the top and bottom.
** The design is robust, with double service from Fountains and Agoras. Growth rates can be incredible, so watch your finances. Likewise, recovery after a battle can really be pushed.
** The form factor is identical for Common and Elite Housing.
*** A staggered double Monument, in lieu of one Elite House, provides the required appeal boost for Elite Housing.
*** Non-adjacent Agoras can be converted to Military use.
*** A needed Winery can be substituted for a Fountain
*** The unneeded Infirmary can be replaced by a Fishpond to provide a needed appeal boost at the bottom of the outer row.
** An overall pitchfork layout eliminates loops, and simplifies the Competitor Venue.
** Backdoor Agoras are used to isolate the Housing Block.
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