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Holding Earth,
by
bobT
Adventure ID = 86
Date Submitted = 2001-08-17 |
Author's Description:
Well here we go. The minor details of this adventure have been sorted out and I want to extend my biggest thanks two two testers, who spent a good deal of time making sure all was infact functioning correctly.
This revised edition has removed the bridging problems of the first adventure, and I have also made the colony Florintis easier to navigate if you choose to go to this colony at a later time during the game.
Have fun all, this adventure is here for all playing levels and has been tested numerous times now, all with success.
BobT
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Player Comment posted by adorina on 9/27/01
Hi
A very good and challenging game indeed.
I have loved every step of it, even when my frustration begged to get it's hands on you for putting me through all the hardship ;o)
I don't want to give away too much for future players, but one comment though....
I saw that someone had a problem with completing Heph's sanctuary in the 2nd colony episode. I really had to swollow my pride there, and start some serious buttkissing to solve that one. My biggest problem was to feed everyone properly, but finally I managed to padle through.
At present, I'm doing my best to build Poseidon's Citadel. Just hope those diabolic floods of yours aren't gonna give too much trouble.
Thanx a lot bobT, for a great, well-planned and challenging adventure! I'm really having a ball here :o)
adorina
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Player Comment posted by Trevor Hall on 8/25/01
I played this to the end, with one difficulty.
In one episode, I was left needing sculptures, which could not be imported or raided. I did solve the issue, but it was an unusually difficult feat from a small colony.
The rest was straightforward play, with the final episode the simplest, probably due to good buildup done earlier.
The main map has plenty of building land, and ample dock space.
Floods were moderate, with the usual trick of set to slow speed and re-build immediately working OK. Attention is needed to creating bridges, especially after the floods.
The economy of the main island led to a balance well over 300,000 at the end, and never short of cash after initial build up. (This makes flood or other repairs easy to pay for).
I built up a large army and navy, useful for quick conquest when needed. I was ready for much more military trouble than I got.
There were some unusual industry restrictions, which I suppose were designed to make the profit goals more difficult, or perhaps set a limit on population size? For example, no oil press when olvies can be imported, and are gifted.
Monsters are easy to dispatch, provided the city is stocked with the usual resources ready for the hero.
In Conclusion
I enjoyed playing this. I liked the scenery, and played to the end (at "Hero" difficulty). There were no fatal bugs, but just one odd quirk I described.
Maybe this could have been more difficult in places, for example a little harder to call the heros, or tougher goals for population or profits.
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Player Comment posted by DJF on 8/23/01
Once again Bob has managed to help you lose your mind when you think all's well! This was the best map planning I've seen yet, with all the surprises. One question, how did you get that "merchant ship blocked" scenario, I've been toying with the editor, and can't figure it out. Keep up the great work Bob!
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Player Comment posted by Maggie on 8/22/01
Okay, someone needs to GET Bob... pay him back for his devilishly sinister maps!
I finally finished this adventure... after almost giving up when each new flood wiped out my frigates, piers and other fragile things like wheat farms and black-marble industry. (Grrrrrrr!) Hint to future players: BEWARE THE WATER!
Determined that no map of Bob's was going to defeat me, however, I did push on and eventually built a lovely, if fractured, city. A very challenging adventure, but also doable. Everyone will enjoy the feeling of accomplishment when finished. Thanks Bob!!
Maggie
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