Player Comment posted by KansasCallisto on 9/26/02
Hippodrome keeps collapsing! In Episode 2,I build the long hippodrome in what seems to the logical place around the elevated center. I make sure crosswalks allow unimpeded access at each road crossing. Trade is conducted without interruption, people are immigrating. But no horses are ever delivered and the hippodrome eventually crashes. The message is that the area is cut of from the rest of the world.
Based on other comments, I'd like to play this adventure but after trying 3-4 times to get past Episode 2 I'm giving up unless someone can help me figure out what's wrong.
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Player Comment posted by Maggie on 7/27/02
Must agree with Duane here, Wolfie! For some reason, Lonely River is absolutely one of your best adventures. I've been thinking about why ever since Duane posted his note, and for the life of me, I can't figure it out exactly, but a few things come to mind: Your parent map is interesting without being oppressive. Sometimes you have a tendency to create your large residential-friendly plateaus pretty far away from the coast line... thus causing long walks with vital goods and resulting slow-downs. Lonely River's residential plateau is close enough to the water for ease of access but certainly far enough to escape dock and wharf undesireability. Next, your disasters were exciting, well planned, scary and well timed! Even better, they created hardships, but didn't wipe out all of one's hard work! And they weren't gratuitous... they were incorporated right into the story line. Meadows were plentiful and in diverse locations so as to give the player a choice on where to build agriculture. Invasions were well timed, realistic and challenging... again, also incorporated into the story. Lastly, each episode added goods or buildings or services or sanctuaries or something on which to build the city even bigger, more productive and more beautiful. Thus, the adventure never got boring.
A real gem, David! Many thanks.
Best, Maggs
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