Deep Trouble,
by
Eohippus
Adventure ID = 109
Date Submitted = 2001-10-15 |
Author's Description:
Ever wonder what the Oceanids get up to in their dank, undersea lairs? Hatch evil plots for world domination, that's what!
This adventure has 6 parent and 2 colony episodes - nothing too difficult but hopefully enough of a challenge to keep it interesting.
I've play-tested it till I'm sick to death of it, but please let me know if I've missed any problems.
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Player Comment posted by quakeii on 10/22/01
In the first colony of choice, Aresia, the supply of fleece shortly stops and the entire colony languishes. Bribing has no effect. Any clues?
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Player Comment posted by quakeii on 10/22/01
In the first colony of choice, Aresia, the supply of fleece shortly stops and the entire colony languishes. Bribing has no effect. Any clues?
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Player Comment posted by Eohippus on 10/22/01
I deliberately cut the supply of fleece as it all seemed too easy when it was available. You'll have to juggle your workers a bit but you should still be able to get enough in hovels to meet the goals, even at the higher levels of difficulty....though even I struggled to fulfill every request for goods.
Maybe I've made it too difficult now? Let me know what you think.
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