Pegasus - the winged horse (father Poseidon and mother Medusa). Pegasus sprang from the neck of Medusa after Perseus had slain her. Zeus used Pegasus to carry his thunderbolts.

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Apollo - son of Zeus, the God of Light, Healing, Poetry and Music

Zeus is scheduled for release fall 2000

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Citizens have sought advice
from the gods of
Mount Olympus.

Zeus : Master of Olympus
is a game by

and

June 12, 2000 - July 8, 2000
July 8, 2000 9:54 AM Angel Reckless Rodent
And now...
...For something completely different .

Angel Alexander I has posted another article about life in Popayan, Colombia, written by 1 of his English students at the university there. You can check out what Elizabeth has to say right here.

If you missed the first installment of this series, you can see it here.

Happy about the spelling now Alex ;)?


July 7, 2000 10:26 AM Angel Reckless Rodent
Dates followup
Impressions's Archon\Proconsul\Vizier Conan has posted a followup to Kraken's post about the timeframe for Zeus:

The focus is on the Heroic age, Dark Age, and the Classical Age. Pretty well from the time of the Mycenean Palace cultures up until the Roman period. As usual, we strive to maintain historical accuracy, but sometimes have to make some sacrifices to make an entertaining game.


July 6, 2000 6:10 PM Angel Reckless Rodent
On the wires...
It's being reported by the KPA (Kraken Press Agency ) that Zeus will cover any and all time periods of Greek history:

> And last could ya'll PLEASE tell us the time line,
> or even a hint (bronze, iron, hellenic, classical,
> Homer, Pyrrus, Arostocracy, Democracy...)


All of the above. Zeus will include elements from the Dark Age through the classical period. It differs from our previous games, though, in that there will not be one huge mega-campaign, but rather a collection of smaller ones. Think of it being more like an anthology of short stories than an epic novel.

Should you wish to wibble...erm...read some more, then you can do so here.


July 5, 2000 4:57 PM Angel Reckless Rodent
Zeus = Easy?
Not according to Kraken:

In C3 and Pharaoh, city-building for its own sake was the main challenge of the game. We could have kept this in Zeus by changing around numbers and relationships and such, but we'd just be asking experienced players to solve the same ol' puzzle with a new set of pieces.

Instead, Zeus starts from the position of "You know how to build a city" (or, if you're a newcomer to the series, "You'll learn quickly how to build a city") ...then goes on to add "and now here's what you can do with it."

In other words, the city isn't being built for its own sake or to please an authority figure, but rather as the tool that you'll need to solve higher-level challenges or achieve your own goals.

His post was a pretty hefty one, so the above is only a wee snippet. Click here to view the rest.


July 1, 2000 9:20 AM Angel Reckless Rodent
Zeus Interview at GameSpy
GameSpy have interviewed Impressions's Alex Rodberg, aka the Marketing Weasel. Here's an interesting little quotation:

GameSpy: When did work begin on the Zeus project? When can gamers look forward to a demo or to the final release? (Forgive me for getting ahead of myself here!)

Alex Rodberg: Development on Zeus began in earnest in August of 1999, but Zeus builds on a lot of materials developed for Caesar III and Pharaoh, so its roots go back many, many years.

Zeus is slated for release in October of 2000. Gamers who want to sample some of what Zeus has to dish out will be able to download a demo around the same time.

Ok, October 2000, make a note in your diary .


July 1, 2000 5:48 AM Angel Reckless Rodent
New Screenshot at ZH
I've posted the final new screenshot which I had sitting on my HD.


July 1, 2000 5:45 AM Angel Reckless Rodent
GameSpot Zeus Preview
GameSpot has a preview of Zeus, complete with some screenshots. Here's a little snippet:

There will also be a more robust world map to let you interact with and trade with other cities in the Greek empire. Greek politics and world events will play a big role in the game, unlike in the previous City Builder games. In fact, Zeus has many new enhancements, in addition to its switch to an easier difficulty setting. The interface as well should receive enhancements, which will make it more informative and more intuitive.


June 29, 2000 3:59 AM Angel Reckless Rodent
...and 2 more screens
Lightning-quick update - 2 more screenshots have been added to the screenshots page.


June 29, 2000 3:55 AM Angel Reckless Rodent
Gods Gubbins
Kraken has been hitting the official board like only an Impressions designer knows how. This time, he's wibbled out a bit on gods in Zeus:

Gods in Zeus will work very differently than they did in C3 or Pharaoh. They aren't there to punish you for inattention. Sometimes you will want their help, and at other times they might ask for yours. Overall, it's a more constructive, beneficial kind of arrangement (although not without risk!). They aren't disembodied presences who grow angry if you don't periodically click a "festival" button.

You can find the rest of the thread here.


June 27, 2000 5:02 PM Angel Reckless Rodent
Crackin' with Kraken
Kraken gets crackin' on the official forums today:

When we weighed ways to optimize our interface real estate, we all began with the assumption that the radar map was inviolate. Then we asked each other, "how often do you REALLY use it, and for what?" We concluded that players actually use the radar map maybe 5 percent of their playing time, and mainly as a go-to device (combat being the main reason). Yet the darned thing is there 100 percent of the time, taking up something like 20 percent of our limited real estate.

That conceptual breakthrough allowed us to make the interface tabs much more contextual -- the window will always present information relevant to whatever you're doing at the moment.

The radar map lives on. It's just been relegated to a single tab. It's never more than a click away when you want it.

The fact that it's taken you this long to notice only confirms my initial suspicion that it was taking up more space than its value justified.

I think you'll appreciate the change, once you get used to it.

That appeared in this thread about the mini-map in Zeus.


June 26, 2000 5:17 AM Angel Reckless Rodent
2 More Screens
All good things come in 2s, and this series of new, never-before-seen Zeus screenshots is no exception. I've just added another couple to the screenshots page for y'all to take a peek at.

Agora or palace? That's the question .


June 25, 2000 10:28 AM Angel Reckless Rodent
Pre-Release FAQ updated
As the title of this update suggests, the Zeus Pre-release FAQ has just been updated (thanks Robert).

Not much more going on today. Have a nice rest-of-weekend, and tune in next week for some more Zeus screenshots .


June 24, 2000 8:57 AM Angel Reckless Rodent
Screenshots at IGN
I spotted in this post on the official forum that IGN have posted 8 new screenshots of Zeus here.

Is it just me, or do these screens look different to the ones that we have seen so far? They seem to be quite a bit less cartoony (the housing has a different type of roofing too).

Just to confuse everything even more, I've posted 2 more screenshots showing the stadium, which seem to use the same graphics set as we saw in the first batch a couple of weeks ago.

I have donned my deer hunter-style Sherlock Holmes hat, and am investigating .


June 23, 2000 8:00 AM Angel Reckless Rodent
Historical Hammerings
Well, after my post yesterday that there probably wouldn't be 1 news piece per day until Zeus is released, I thought I'd go ahead and contradict myself today .

This post is a little reminder that we have a Greek history forum here at Heaven, where there are already a couple of threads well worth taking a look at (though I'm sure there'll be more to come, if the discussion over on the official forum is anything to go by):

  • ET is in the process of writing his own epic history of Greece.
  • We also have a thread discussing that barrel bloke Diogenes.

    If you have anything to add to what's already there, then please feel free .


  • June 22, 2000 5:55 PM Angel Reckless Rodent
    Guessy the Buildy!
    Well, things have been quiet in this corner of Heaven for the past few days. Perhaps now would be a good time to mention that updates probably won't be daily on this site for quite a while (until Zeus comes out), simply because it can be darn hard to find news for a game that hasn't been released yet .

    That said, I have a little news snippet for y'all to chew on today. A week or so ago I mentoined the screenshot analyses which had been going on in the Yeus General Discussion Forum - well, there's another one, this time asking is people can guess the buildings shown in the shots.

    Impressions's Kraken has swung by, and said that some of the guesses aren't too outlandish, so this thread is well worth a look .


    June 19, 2000 12:03 PM Angel Reckless Rodent
    Food and forts
    In response to a post on the official forum by The Ancient One, Kraken posted a bit about food and forts (as the title might suggest ). His responses are in italics:

    > 8) This time make it so that when in need you'd
    > get to call the other cities for food or army
    > etc…

    This feature will be included in Zeus.

    > 9) MORE forts!! Sometimes 6 are not enough.

    Zeus uses a citizen army. The number and type of troops that you can muster depends on your population. There are no permanent forts. Sorry, but I can't go into further detail about this.

    You can read the whole post here.


    June 15, 2000 6:56 PM Angel Reckless Rodent
    Pre-Release FAQ is up
    Here's a little something that we also had for Pharaoh before it was released.

    Official forum regulars Robert and Sinuhe have made up a pre-release FAQ for Zeus, which will help to answer the most ocmmon questions seen on the forums.

    It looks different from all other ZH pages,but don't worry - that's how it's supposed to be . Click here to view it.


    June 15, 2000 5:04 AM Angel Reckless Rodent
    Revised Roads?
    In a post made to the official forum yesterday afternoon, Impressions's Kraken dropped some hints about a new road and trade system:

    You'll definitely be pleased by Zeus' revised roads system.

    The mechanics of trade have been reworked, making it much easier to control.

    Hmm...revised roads? What could that mean?


    June 13, 2000 8:37 AM Angel Reckless Rodent
    Misc. Comments
    Impressions's Kraken has been busy on the official forum once again, and has posted a couple of little things which I thought might be worth mentioning...

    First off, we have a comment about the interface shown in the screenshots released last week:

    I'm glad that you like what you see. It took a lot of effort to get it right, and it's still not entirely done. We're all convinced that the work paid off with an interface that's more compact and easier to use.

    We also have a snippet about the flags which can be seen in the shots:

    Those are placeholders. Their function and final appearance aren't yet designed.


    June 12, 2000 11:10 AM Angel Reckless Rodent
    Artwork Comments
    Impressions's Kraken has posted the following reply to the various comments in both our forums and on the official one that the graphics in Zeus look a bit too cartoony:

    Individual building graphics are still subject to change. The overall look, though, is that desired by our Art Director and Lead Designer. Zeus is intended to have a slightly more whimsical overall feel -- it's a deliberate move further away from photorealism.

    That post is here.



     

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