Pegasus - the winged horse (father Poseidon and mother Medusa). Pegasus sprang from the neck of Medusa after Perseus had slain her. Zeus used Pegasus to carry his thunderbolts.

sp126.gif (70 bytes)


Apollo - son of Zeus, the God of Light, Healing, Poetry and Music

Zeus is scheduled for release fall 2000

Zeus Heaven
Archives

collefttop.jpg (1367 bytes)

News
Current news

Archives
Submit news

Forums
Game Help
Technical
General
discussion

Map Editing
Community
Website Comments
History
Test

Downloads

Gallery

Game Info
Zeus Walkthroughs
Poseidon Walkthroughs
Walkers
Buildings
Useful Forum Threads
The gods
Cheats
Worker Percentages
Sanctuaries
Housing Levels
Hotkeys
Bugs?

Scen Design
General Overview
Parent Cities
Colonies
Establishing Goals
Monsters
Beta Testing

Links
Fansites
Reviews
Previews

Misc
The Beauty of Rabble
Housing Block
Generator

Poseidon Screens
7 Wonders of the
world

E3 Report
Chris Beatrice
Interview

Screenshots
Mythology
History

Guestbook

 

 

 

 

Other
HGS sites

Heaven's Gaming Sites Home Page
Age of Empires Heaven
Age of Kings Heaven
Caesar III Heaven
Pharaoh Heaven
Asheron's Call Heaven
Zeus Heaven
Gamestats News Network

 

 

Citizens have sought advice
from the gods of
Mount Olympus.

Zeus : Master of Olympus
is a game by

and

August 22, 2000 - September 22, 2000
September 22, 2000 11:41 AM Angel Reckless Rodent
New Gods Animations
Impressions have updated the official Zeus site with some more animations, this time showing the gods Demeter, Dionysus and Ares.

I'm slapping myself about the face with a kipper again today, since I missed last week's GameSpot gameplay movie. It's a bit of a biggie for me (hell, I spend too much time online as it is ), so if anyone grabs it, feel free to drop me a line to let me know what it's like.


September 20, 2000 5:28 PM Angel Reckless Rodent
Ye Olde Minimappe Newse
Impressions's Kraken has responded to fears about the minimap not being available all the time in Zeus:

The radar map is always present on the Overview tab. There's a toggle at the top of the Control Panel that lets you swap between the information panel and the radar map on any tab. It's literally one click away at any given time.


September 20, 2000 2:50 AM Angel Reckless Rodent
New Zeus Screens at GameSpy
Found this one when I was chez Blue...

GameSpy has posted 4 new screenshots of Zeus, taken (as they put it) "from the beta" (tsk, tsk...naughty people ).

1 of them is quite interesting, as it shows what seems to be the new-look Empire Map.


September 17, 2000 3:15 PM Angel Reckless Rodent
Preview and Screens at SpieleCity
German site SpieleCity has posted a preview of Zeus, which also contains a bagload of screenshots (thanks VE).

As one might expect from a German site, it's full of Teutonic language. If you can't already speak German, and don't fancy getting the Berlitz phrase book out for this one, you might like to stick the URL into Babelfish for a (very) rough and ready translation.


September 14, 2000 3:38 AM Angel Reckless Rodent
DailyRadar Zeus Preview
The guys at SailyRadar have posted a short preview of Zeus. Seems as if they liked what they saw:

From what we've seen so far, Impressions is on track to offer a more widely appealing game. Clearly people like this type of realtime strategy; this city-building series has sold millions of copies, Sim City has sold millions of copies and there are folks around the office that enjoy Age of Empires II because of the city-building aspect. The series has been a big success for Impressions so far, and we think Zeus will carry on that tradition. Look for it in October.


September 13, 2000 2:10 PM Angel Reckless Rodent
Zeus Progress Report
Impressions's Kraken posted a Zeus progress report on the official forum today. Seems like all is going pretty much according to plan. It's a biggie, so only a wee snippet here:

The team somehow keeps pushing harder, even after working overtime for many weeks. The game is nearing completion, but we'll use every available hour until our deadline to keep improving it. We're confident that Zeus will ship on time as a fun, highly polished game that won't disappoint you.


September 12, 2000 1:52 PM Angel Reckless Rodent
More Foodstuff Fodder
Kraken posted a follow-up to a post he made last week concerning foodstuffs in Zeus. Angel Draco's comments, which prompted Kraken's reply, are denoted here in italics:

It's a double-edged sword. It is very convenient to simply be able to send "food" (any type of food) to fullfil a request. But, on maps where there are multiple food types available to grow/manufacture, there really wont be any practical reason to grow more than one type of food.

Kraken: You underrate our Adventure creators, Draco. You will still be happy to have multiple food types available in some Episodes, mainly because of the logistics involved in producing each type and the limited nature of meadow terrain. Farms and goats (cheese) must sometimes compete with olive trees and grapes (industries) for valuable meadow space. In such cases, urchins or fish will be welcome indeed.
Combining individual foods into generic "food" greatly simplifies the distribution and trade interfaces. It's a change for the better.


September 9, 2000 5:05 PM Angel Reckless Rodent
Screenies up for viewing
Coming to you via Blue Towers today is news that gamescreenshots.com have posted a bunch of screenshots (now who'd have guessed with a site called gamescreenshots.com ?) from Zeus.

Also on the eye-candy front, we have some new concept art which has been posted on the official site.


September 9, 2000 3:03 AM Angel Reckless Rodent
Zeus Preview at Gamecenter
Thanks to Angel Gustavia for bringing this one to my attention...

Gamecenter has posted a Zeus preview, complete with a bucketload of screenshots. Here's their overall impression:

Chris Beatrice says he and the whole Zeus team want to make sure that Zeus: Master of Olympus is not only easy to pick up and learn but an enjoyable experience from start to finish. "[Gamers] will not have a hard time building a beautiful, thriving city, but that's where the game really picks up. They may face an invasion, or be beseeched by a god for a favor. Perhaps they will want to start a colony that could provide the city with more oil and fleece." Throw in the original Olympic games, the great philosophers, random attacks by mythical monsters, and visits from Heracles and the other great heroes, and you have a city-building game of amazing depth that Beatrice and team hope is "a very refreshing gaming experience."


September 6, 2000 3:46 PM Angel Reckless Rodent
Foodstuff News
How's that for an exciting headline ?

I'm not sure how I missed this one last week, but Impressions's Kraken hit this thread in our forums to dish a bit of dirt on the various foodstuffs available:

"Pigs" are wild boars. They range freely and must be hunted. Urchin collectors and fishing wharves are separate buildings. Urchins inhabit shallow waters, and their collectors wade to retrieve them. Fish are found in deep water. Cheese comes from goats.
To simplify the role of foodstuffs on the world level, all food types become generic "food" for purposes of sending gifts, making requests and trading -- that is, any food type will satisfy a food request. Multiple food types are no longer required for housing evolution.

So, while there's considerable variety in the way individual foods are obtained, the actual distribution and exchange of food is a bit easier.


September 3, 2000 5:06 PM Angel Reckless Rodent
FiringSquad Zeus Preview
Coming to you via Evil Avatar, we have news today of a Zeus preview (complete with a bucketload of shots from what looks to me like the beta version) at FiringSquad. Overall, they seem to like what they see, and here's a little snippet to get those old juices flowing:

Of course, a strong city is much better able to handle itself in the open world. Impressions has beefed up the world interaction aspect so you have more opposing city-states to fight off, ally with or ignore at your leisure. Heroes will be wandering the countryside as well, fighting off random monsters or helping people at leisure. It's likely that no hero will be "yours" - they just do good deeds all around.


September 2, 2000 3:45 PM Angel Reckless Rodent
New Art and Movie Goodies
You go away for a day, and the official site gets an update. Murphy's Law, I suppose .

Anyways, hit the above link to see Zeus's legendary heroes go head-to-head with all-time favourite monsters like the Cyclops and the Kraken (not to be mistaken, of course, with Kraken ).


August 31, 2000 10:32 AM Angel Reckless Rodent
Forum Roundup
Impressions's Kraken hit our forums today to clarify a couple of points which were under debate. First off, we have a follow-up on the news that there won't be any labour-seekers in Zeus:

Any building that needs workers has access to them, provided it has a road connection and the city has an available labor pool. No radius or distance rules apply.

He also gave out some info regarding bronze smelting, and whether tin will be needed:

Tin is not a commodity in Zeus. If you have copper, you can make weapons and armor.


August 31, 2000 2:35 AM Angel Reckless Rodent
Sanctuaries = Monuments
Thanks to Sheila for pointing this thread on the official forum out to me. In it, Kraken goes on a bit about Sanctuaries, and compares them to Pharaoh's pyramids:

The only assembled buildings in Zeus are Sanctuaries to the gods. The Sanctuaries vary in size according to each god's importance, but none are as large as the big pyramids in Pharaoh. Sanctuary-building is not the major challenge in Zeus, although some of the larger ones will require significant time and resources.


August 27, 2000 1:47 AM Angel Reckless Rodent
Worker Walkers Abolished
Wow, here's something a bit different. Kraken posted the following to this thread in the official forum stating that walkers sent out to seek workers have been abolished completely in Zeus:

> Pharaoh roadblocks were like "stop signs" for random
> walkers and of course, peasants looking for workers
> would stop there too.

That was the main problem with Roadblocks. Rather than making Roadblocks configurable, Zeus removes labor access walkers altogether. A building that has road access gains workers automatically, assuming your city has sufficient labor. That simplification makes Roadblocks much, much more effective.


August 25, 2000 1:56 PM Angel Reckless Rodent
Imp's site gets an overhaul
Itchy dropped by to let us know that Impressions have given a lick of paint to the official Zeus site.

Very nice it looks too .


August 25, 2000 3:50 AM Angel Jayhawk
21st Birthday
Angel Reckless Rodent is celebrating his 21st birthday today. You can congratulate him here.

Happy Birthday, Reckless


August 24, 2000 12:18 PM Angel Reckless Rodent
Graphics Card Info
Kraken posted the following info on the official forum:

Zeus will require a graphics card with 2 MB of RAM, capable of displaying 1024x768 resolution in 16-bit color.


August 23, 2000 7:32 AM Angel Jayhawk
Addendum to previous news item
Okay, I lied, it wasn't The Ancient One that wheedled the information out of Kraken, it was his friend Zeus Jr.

I'll try not to let it happen again.


August 22, 2000 5:53 PM Angel Reckless Rodent
Beta News
Itchy took some time out from doin' his thang to post this little message on the official forum:

I know you all have been anxiously awaiting more news on the beta test - we've been pleasantly overwhelmed by the response and it has taken some time to sort through the more than 10,000 people who signed up. Anyhow, e-mail invitations to participate in the beta test will be going out by Friday, so watch your mailboxes!

Thanks to all who signed up and good luck!



 

Heavenly news generated by NewsPro.

 

colleftbot.jpg (1347 bytes)

[an error occurred while processing this directive]

Acknowledgements & Disclaimers
"Zeus" is a game by ImpressionsGames & Sierra Studios.
Copyright © 2000 HeavenGames. All Rights Reserved.
Please read our Disclaimer and Privacy Statement.