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Bodhi's Gauntlet 2

(Chapter 4)

 
 
 
  Legend
 

   

  
(#)    Notes
 

  Map exit 
 

  !

  Encounters 
    T    Traps 
 

  Q 

  Quests
     

 

 
  Quest Menu    Gauntlet 1    Underdark    Brynnlaw City  

 

 

          

1. As you enter the second level of Bodhi's Gauntlet, you will need to locate the 2 secret doors. Open one of them and then click on the "Horseshoe Switch" This will unlock the second magic door. As you open it, 4 Trolls will spill out and attack. Take them out and then search the room. You will find 2 Mithril Tokens.

2. Make your way onward until you come to a room with a broken statue. Search the "fire pot" by the door for another 2 Mithril Tokens. Once you have located them, open the door and enter the room with the small pool. Search the waters for the "Mind Flayer Painting", "Minotaur Horn", and 2 more Mithril Tokens.

If you look closely along the wall of the room, you will find 3 statues. Each statue holds a painting, and each Statue is trapped (you can not disarm the traps). You may want to save your game now. The first statue will cast a death spell (you can save vs.) and is holding the "Troll Painting". The second statue casts a Cloudkill spell and holds the "Umberhulk Painting". The final statue casts a Fireball spell and holds the "Djinni Painting". Grab all 3 paintings and then continue on.

3. Room #3 is somewhat interesting. Along the walls, you will find 4 Golden Orbs. You need to have at least one member of your party stand on the Mosaic that is in the center of the room. Have another member of your party click on a Golden Orb. Each Orb does something different. Starting from the left hand Orb and going towards the right, here are the effects of each Orb: 1. Casts Slow, 2. Cast healing spell, 3. Casts Haste, 4. Casts Lightning. Each spell is centered on the person who is standing on the Mosaic, but the Slow, Haste, and lightning spells can hit any targets in range. The best part about this room is that you can heal your group completely, and as often as you like. The free Haste spell is also nice, but it will quickly cause fatigue in your entire group.

4. When you enter this room, Bodhi will be waiting. Apparently, she grew tired of her game, and has decided to finish you off. She will then attack your group. To her amazement (and probably yours as well), your main character morphs into "The Slayer" and then begins to kill everything in sight. This is great, because you will rip it up on the Vampires. However, you will also kill all of your group members. The best idea is to leave your group in area 3, and take only your main character into area 4

After the battle with Bodhi ends, she will escape (yes again...) to warn Irenicus about your sudden transformation capabilities. After a short period, your main character will return to normal, and then hold a small dialogue about what had just happened. After the discussion, check out the Minotaur Statue. You will find that the Statue is missing both of it's horns. You should already have one of them from area 2. If you head to area 5, you can pick up the second Minotaur Horn. When you place both horns on the statue, the door to the exit will open. You could step through it now, but you will miss so much. Take this chance and head for area #6. Also, if you rest after the fight with Bodhi, your main character will change into the Slayer again, and he will attack your party.

5. Search the room for the Minotaur Horn #2, 2 Mithril Tokens, and a "Limited Wish Spell Scroll". 

6. You should explore this area cautiously. You will need to fight a group of Minotaurs and a Gauth, but it is worth it. Search the small water troth for 4 Mithril Tokens and 400 gold.

7. At location #7, you will find 4 doors, each matching one of the 4 Paintings that you have found. Think of the Paintings as keys. When you click on a door, a monster pops out. The Mind Flayer will drop the "Flame of the North" sword, and the Troll will drop the "Malakar +2". The Djinn doesn't drop any neat items, but he is worth 10,000 exp. Finally, the Umberhulk door will open a new path (ohh and a Umberhulk). Follow the path down to the first room. Inside, you will find 2 Clay golems, and a locked chest. When you open the chest, the Golems will attack. Inside the chest, you will find the "Gesen Bow String" and 4 Mithril Tokens.

8. On your way to room #8, check the vase and the table. You will find another 5 Mithril Tokens, 200+ gold, and a "Maze Spell Scroll". Enter room #8 and check out the "Bizarre Contraption". This machine will spit out one of 4 items. Each item has a different cost (using tokens). You can get as many items out as you have tokens for, or you can spend all of your tokens on one thing. If you look on the map, you will see that you can find up to as many as 21 Mithril Tokens. Here are the prices and what you get...

  5 Mithril Tokens  =  Boots of Grounding (Electricity Resistance +50%)

10 Mithril Tokens  =  Boots of the North (Cold Resistance +50%)

15 Mithril Tokens  =  Boots of Speed (Increases Movement Rate)

20 Mithril Tokens  =  Jester's Chain +4 (has an Armor Class of 1, and is colorful)

Now, it is up to you as for what to buy. Personally, I suggest the Boots of Speed and the Boots of the North. Strong armor is not too uncommon in this game, but a good pair of boots is. Having Boots of Speed is like having Permanent Haste. (yes your attacks will be faster also).

 

9. (not shown on map) Test of Madness, Sanity, and Clarity: Once you are finished with the "Bizarre Contraption", return to room #4 and exit through the door that the Minotaur Statue opened. As you enter the new area, you will be attacked by a horde of Kobolds. Kill them all, and then an Avatar will appear. He will present you with his "Test of Madness, Sanity, and Clarity". There are many choices that you can make to get through this area. Not counting exp, there is not a lot to be gained outside of the areas that I mention. I will tell you the quickest way through, which will allow you to gain the only item of value.

When the Avatar tells you about the "test", just answer him by saying "Ok I will take your test" (or something to that value). You will be taken to another room which has a Spore Colony. Kill the Colony and the Avatar will return and ask you another question. Answer him " A Splinter", and he will warp you to a room with 4 "Whack-o's" who are sitting around a dining table. Before you speak with anyone, go over and grab the "Cloak of Reflection" from off of the table. After you have it, go and speak with one of the 4 people in the room. They will ask you a series of 4 riddles. Answer each one correctly, and you will be done with this "test". The answers are... 

Riddle #1: Nothing

Riddle #2: A River

Riddle #3: Fear

Riddle #4: Memory

Now, if you want to get one last item out of this place, you can guess the last of the four riddles incorrectly. It does not matter which answer that you give, as long as it is not "Memory". You will then be warped to a room with a "Distorted Machine". Click the machine one time, and you will gain "Lium's Journal". Exit the machine and then read what the Journal says. If you can not come up with the code for the day (and I don't blame you if you can not), then here it is...

1. Mithril

2. Ruby

3. Emerald

4. Sandalwood

5. Jade

6. Onyx

When you correctly hit the proper order, you will gain the Bracers of Defense AC5, and you will be warped away to the exit of this area. When you do reach the exit, the Avatar will hold a small dialogue with you (unless you threatened him, then you will be "talking" with a Mind Flayer). After the dialogue, you can walk right out of the area.

10. After exiting the Test of Madness, you will enter the Laboratory of Jon Irenicus. Saemon Havarian will be waiting for you when you enter. At this point... Just allow bygones to be bygones, and make friends with this untrustworthy Sea Captain. He will tell you of an easier way to defeat Irenicus. Go upstairs and free the Madmen. Their fury will be directed towards Irenicus, cheaply buying you the army that you will need to win the battle. Do as Saemon suggests, and cross the map towards the stairs marked as #11 (do not enter area #12 just yet).

11. Cross the Lab to the other side, and then rest... Save your game... And then head up the stairs. You will run right into "Lonk the Sane". He will try to make you return to your holding cell, but that is not where we want to go. Just ask him how much it is worth to him to have all of the people freed. He will haggle the idea, but when you offer him 2000 gold, he does not refuse. If you pay him too much or too little, he will freak out and attack you. Alternatively, you could attack him also. However, you will not have a chance to rest between now and the battle that is coming. Lonk can put up quite a good fight. Just pay him the 2000 and prepare to face Irenicus.

12. After freeing the "Crazies" of the Asylum, you will be teleported directly in front of Jon Irenicus. A short dialogue sequence begins, and then the fighting starts. Chances are, a clone of each member in your party will warp in and attack you. You may want to summon some spiders or something to keep the clones busy while you deal with Irenicus. Take down Irenicus and then he will flee. His Assassins will attack you, hoping to finish you off. 

[Spoiler Warning!] If you brought Yoshimo to the Asylum with you, then you already know that he was working for Irenicus the entire time. Anyway, he will be part of the assassin attack. You will need to kill him, but you can still help the guy out by ripping his heart out of his corpse and taking it to a temple (no I am serious... Check his corpse!). The next time that you are in the Slums, stop by the Temple of Ilmater (on top of the Copper Coronet) and have the Priest release Yoshimo's Heart. This will gain you a huge 200,000 exp!

[End Spoiler]

          

After the fight with Irenicus, if you rest, there is a chance that you will have another dream. At the end of the dream, you will gain the ability to change into the Slayer at will (Do so at your own risk!! Every time that you morph, you will lose 2 reputation points. If you run out of reputation points, you will die). 

         

Once you have done all of the above... Do not just take off heading for that portal. Go back up to the Asylum and check the area. Again, you will bump into Saemon. If you are still bent on his betrayal, you can kill him now. However, I will suggest against it. If you kill him now, you will be left with only one option... To enter the "Underdark". Instead of killing Saemon, speak with him about his escape route. He will warp you and your group back to the Island. From there, you will need to locate him in the city, where you will be sent on a series of lesser quests. You will miss out on a lot by not befriending Saemon, but the choice is yours. No matter what you choose to do, be sure to return to the Asylum and search the area. There are a lot of things that you can search through now that were not there before. If you made friends with Saemon and he warped you outside, you can simply re-enter the Asylum and do your searching. You should locate 2 Rogue Stones, a Staff of Thunder, the "Horn of Silence", Irenicus Journal 1 and 2, and Jon's Key. If you want to just enter the portal, you will still need to grab Jon's Key.

 

After you have found these items, you can either enter the "Underdark" or return to the City (suggested).

 

If you enter the City, you will need to locate Saemon inside the Vulgar Monkey. He will tell you to swipe the Pirate Horn from Cayia after dark. Go to Cayia's home (after dark) and grab the horn. Meet Saemon on the docks, just past Desharik's Ship. Give Seamon the horn, and then Desharik will show up. Fight off the pirates, and then the Chapter will end. By taking this path, you will find yourself in the Sahaugin City, before you enter the Underdark. Think of this as a way to get a few extra tasks and items...