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Bodhi's Gauntlet 1

(Chapter 4)

 
 
 
  Legend
 

   

  
(#)    Notes
 

  Map exit 
 

  !

  Encounters 
    T    Traps 
 

  Q 

  Quests
     

 

 
  Quest Menu    Enter Asylum    Gauntlet 2  

 

 

          

1. After the dream sequence, you will find yourself at the mercy of Bodhi. Instead of killing you outright, she has decided to "toy" with you. Bodhi forces you to run her Gauntlet... A warped game of "cat and mouse". To begin with, head into the room under the location where Bodhi was standing (#2).

2. Check the room for the "Bag of Holding" and the "Opal Stone". The Opal Stone is required to complete the Shimmering Portal. The Bag of Holding will hold 20 extra items, and it will reduce their weight to 0. This truly is a great item.

Now, you should be extra cautious of the traps in the small hallway. They will cause death if you fail your saving throw. I suggest that you avoid that hallway all together.

3. Check the room for the Ruby Stone. It will be inside one of the rolled up carpets on the floor.

4. Chest Items: For this puzzle, you will need to search the chest that is in the center of the room. Inside you will find 11 unique items (of no value). You need to click each of the statues in the room for a riddle, and then place the appropriate item into the hands of that statue. Below is a labeled image and all of the correct answers.

 

      

  1. Grinning Skull

  2. Hourglass

  3. Mirror

  4. The Gagged Man

  5. Sword Medallion

  6. Sun Medallion

  7. Sundial

  8. Jar of Water

  9. Worn out Boots

10. Golden Circlet

11. Star Medallion

After you place each of the 11 items into the correct statue, a message will appear telling you to check the chest again. Open the chest in the center of the room and grab the Sapphire Stone and the "Dusty Rose Ioun Stone". 

5. Shimmering Portal: In this room you will run into Ruhk, a pack of Mephits, and a shimmering Portal. The first thing that you should do is take out Ruhk. Once he and the Mephits have been dealt with, and if you have the Opal, Ruby, and Sapphire Stones, then click on the portal. The first click will warp a Wolfwere in, which you will need to kill.  The second click will warp in a Demon that, again, you will need to kill. The final click will warp in a Genie that will hand you the "Doomplate +3".

6. Statue of Riddles: For this puzzle. you will find 12 faces that all request that you stick your hand in their mouth. When you do so, you will be warped to the center area and asked a riddle from the "Statue of Riddles". You must correctly answer each of the riddles. Answer correctly, and you will move to the next face. Answer incorrectly, and you will suffer dearly. Below is a labeled image and the correct answer to each of the 12 riddles.

      

  1. [3] Ice

  2. [8] Fire

  3. [5] A Coffin

  4. [1] A Candle

  5. [7] Darkness

  6. [4] Stars

  7. [7] Shadows

  8. [2] A Sponge

  9. [5] Breath

10. [2] Fish

11. [1] A Secret

12. [5] A Hole

After correctly answering each of the 12 riddles, the Statue will reward you with 5000 exp per character, and with the "Ring of Regeneration".

After you have solved all 3 of these puzzles (The chest item puzzle, the Shimmering Portal, and the Statue of Riddles), then work your way back to the east side of the room, near area #2. You will find an exit at the end of the small hallway. Take the exit and you will enter a further section of the Gauntlet (on level 1).

7. You will come to a room with an Ancient Tomb. Every time that you click on the Tomb, a monster will warp in. The monsters become stronger with each turn of a page. The things that will warp in are (in order); Kobold Captain, Sword Spider, Umberhulk, Mind Flayer, and finally a Beholder. If you defeat all of the monsters, turning the next page of the Tomb will reward you with the "Ring of Free Action". Once you are finished with the Tomb, check the side wall for a secret door. Open it and follow the path to the Kurtulmak Crystal

8. You will need to kill all of the Kobolds (including the ones that warp in). Once the Kobolds are dead, the "Kurtulmak's Crystal Shard" will appear in your inventory (check it). Also, you will want to loot the body of the Kobold Shaman and locate the "Wooden Stake". Once you are done in here, head back out the way that you came in, and then head for location #9. You can check for items along the way, but be careful for the group of undead that are hiding behind the corner. One of these guys will drop the "Cleric's Staff +3" (not a bad item, but not too great).

9. When you reach area #9, Dace Sontan will speak with you. At first he seams friendly, but in the end, he will attack you and must be killed. Take him out and then use the Wooden Stake that you found on the Kobold Shaman on Dace's coffin. This will release Dace from his "torment", and it will allow you to take his hand.

10. Now you need to head back to the large stone face. Along the way, you will be trapped by a group of 6 Umberhulks. A second after one of your group members walks through the door near area 10, the door will close, dividing your forces. There will be 3 Umberhulks on each side of the door. It would be wise to summon some elementals, animals, or spiders before walking through the door. This way your mages in the rear of the party formation are not left alone to deal with the Hulks.

11.  After you have collected the "Kurtulmak's Crystal Shard" and "The Hand of Dace", you need to return to the large Stone Face. Speak with him, and he will open his mouth, allowing you to exit to Bodhi's Gauntlet Level 2.