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After
completing all 3 of Aran Linvails tasks, he will arrange passage to the
Island by boat. Expecting anything, Aran assigned Sime to voyage with
you to insure that you make it safely. Sime has knowledge of the area,
so she is also given instructions to assist you in finding your way
around. When
you arrive, The boats captain "Saemon" will reveal his
true intentions. He has sided with Bodhi and has lead you right into the
Vampires ambush. You will be attacked by 3 Vampires; Valen, Del, and
Parisa. Once the fight ends, Sime will direct you towards the areas
Tavern to speak with Sanik. 1.
Vampire ambush: After you have dealt with the Vampires, Sime will
tell you to head for the local tavern to speak with Sanik. She will meet
you again along the path to the Asylum. 2.
Vulgar Monkey (Tavern): Your first step is to locate Sanik inside
the Vulgar Monkey. When you find him, one of Lady Galvena's Assassins
will show up and interrupt the conversation. Of course, you did not get
the information needed. The Innkeep will fill you in on Lady Galvena,
and he will suggest that you seek out Clarie. 3.
Lady Galvena's Festhall: After Sanik's assassination, you are
left with no other choice but to locate his lover Clarie, in hopes that
he may have told her how to enter the Asylum. At this point, the steps
at location #3 will be accessible (you could not enter before). Enter
the Festhall and speak with the "Front". If you did the
"Island Concerns" quest (listed below), then you should have
the "Galvena's Medallion". If you do not have the
Madallion, then go do the Island Concerns quest now. With the Medallion, you will be
able to convince the Front that you are a new recruit. He will open the
secret door for you, allowing you entry into the dungeon below. Enter
the dungeon and locate the "Lady's Room". Inside, you will
find a chest which contains the "Galvena's Key". When you
enter the Lady's Room, all of the guards will turn hostile and will
attack whenever they see you. Use the Key to unlock the door at the end
of the main hallway. Inside you will find Lady Galvena, Vadek, and
Clarie. Kill Galvena and Vadek, and then speak with Clarie. As it turns
out, she does not know anything about the Asylum, but she
knows
someone who does. Clarie will take you outside to the docks to speak
with Captain Golin. Golin
will tell you of 2 ways to enter the Asylum...
1.
You can locate the Cowled Wizard "Perth the Adept", who may
have a way to enter the Asylum. 2.
You can attempt to convince Desharik that you are crazy. Desharik
sends the "whack-o's" that he finds to the asylum.
4.
Perth the Adept's home (1): When you enter Perth the Adept's Home, he
will open conversation. Once the dialogue ends, he will attack. Kill him
and then loot his body. You will find the "Wardstone for Asylum"
and the "Book of Infinite Spells". The Wardstone will
allow you to cross the bridge and enter the Asylum (without being turned
to stone). The Book of Infinite Spells is an amazing item. You will need
to play with it a bit to get the effect that you want, but the best part
is that one of your fighters can use it. This allows one of your
fighters a chance to cast spells. This path is probably them most
informative path. 5.
Desharik (2): Locate The Pirate HQ at the NW corner of the map. Speak
with the Pirate Door Guard, and tell him that Golin sent you. He will
gladly open the door for you. Inside the house, you will find Desharik.
Before you speak with him, first check the area for items. There are two
chests in the bedroom that hold items (watch out for the trapped
chest).
After exploring the inside of this small house, go ahead and speak with
Desharik. Your goal is to convince him that you are crazy, and that you
need to be committed into the Asylum. If you have Minsc in your group,
this will go smoothly. Just do your best to act crazy until Minsc steps in.
The same holds true if you have Yoshimo in your group. However, it seams
that Desharik owes Yoshimo a debt that he will pay by sending you to the
Asylum under the Guise of madness. Anyway, if you are able to convince
Desharik, you will be taken directly to the Asylum. 6.
Cayia's Home: rogue stone inside house Island
Concerns: For this quest, you will need to
visit quest location C. You will meet a
girl named Ginia who has a rather sad story to tell. She requests that you to
kill Chremy at quest location B, and to pay
Calahan at quest location A. The cost will
be 200 gold. In the end you will not gain that much from this quest, but
you will get "Galvena's Medallion". Alternatively, you
could have just whacked Chremy for the Medallion, but if you are going
to do that, you may as well do the quest.
A.
Calahan: Smuggler who will take Ginia and Ason off of the island for
200 gold. B.
Chremy: Local Pimp. He is the "owner" of Ginia. When he
dies, he drops the Galvena's Medallion. C.
Ginia: Enslaved girl who requests your help.
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