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Chapter Eight:
Diplomacy
Demands and Forgiveness
Often, the things that prevent a prolonged conflict devolve into a little
game of demand and forgive. One of the pet peeves of other civilizations
is trespassing on their territory. Typically after just a few turns, they'll
angrily demand that you get your hide off their land. Sure, you're most
likely only exploring, but not heeding that demand can be more costly
than it's really worth. Likewise, despite their refusal to let you on
their land, their explorers will likely encroach on your territory with
equal disregard. You'll find that simple demands will typically get them
off your back without many headaches.
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| Offer some gold as an apology or appeasement to any civilization
you've angered. |
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Common sense should dictate
when a rival civilization will become angry with you. Attacking one of
their allies, falling through on an agreement, repeatedly trespassing
on their land, disrupting their trade routes, and engaging in covert attacks
are all self-explanatory reasons why you would infuriate a rival civilization.
Getting back that friendship could be tough. Rivals will prefer technology
gifts to money (and both over maps), but sometimes no amount will be enough.
Lastly, keep in mind your overall reputation. If you've stiffed a civilization,
such as breaking a peace treaty, your overall reputation will suffer,
and the other leaders won't look as kindly on you should you desire to
be friendly with them.
The Alliance Strikes Back
If you've managed to muster an alliance with a fellow civilization, you
should take the opportunity to exploit that relationship by launching
an attack on a mutual enemy. If your relations are strong within the alliance,
both you and your buddy government can join forces and launch a mutual
attack. Obviously, you'll want to make sure you're in a strong position
before heading into war, so make sure you've taken the time to allocate
your forces to strategic points. Also, through the course of the war,
your alliance partner may suffer heavy casualties and lose a considerable
amount of units. Use this to your advantage by steam rolling over your
one-time friend when he's suffering. Hey, no one said politics is nice.
Next: Break the peace and butter up
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