Chapter One:
Game Setup
Map Size
Adjusting the size of the game
world will have a direct impact on the flow of the game. A large world
with few civilizations will usually find you all alone for quite some
time, leaving you free to build up your forces and evolve your people
without much risk from competing civilizations. On the other hand, choking
the world with lots of civilizations on a small game world guarantees
that you'll come face to face with them sooner than later, ultimately
cutting into your peace time and forcing you into action much sooner.
Small: 24 x 48
You'll face enemies very quickly, forcing you into either a defensive
or offensive state of mind early in the game.
Regular: 48 x 96
This is the default map size and usually lets you build up your defenses
and protect your cities before stumbling on an opposing civilization.
Huge: 64 x 128
A huge map with five civilizations sets the stage for an interesting end-game,
as most of the civilizations will exist for quite some time before meeting
each other. This gives you the opportunity to really build up your power
base before unleashing your forces on the world.
Gigantic: 70 x 140
Not for the faint at heart, a gigantic map means it will take quite some
time before you come across opposing civilization, and by the time you
do, they may be considerably advanced and already toting around nukes.
You should only pick a gigantic map if you are a seasoned veteran of the
game.
Rules
Two special rules can play
an important part in the game:
Bloodlust
By default, this option is toggled off. Toggling bloodlust on means you
must conquer all your opponents to win the game. This voids out the other
two ways to win: attaining the alien life project or gaining the highest
score.
Pollution
Toggled on by default, pollution plays an important role in the later
stages of the game. If you're a new player, you may want to consider toggling
this off until you're prepared to deal with the problems that pollution
can bring.
Next: Chapter Two: Units
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