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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
Chapter 6: Terraforming
    Roll out the Formers
    Terraforming Improvements
     Working the Sea
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness

Chapter 6: Terraforming

Terraforming Improvements (cont)


Construct Sensor Array - Four Turns

A sensor array is an unusual terraforming process in that it doesn't benefit you in terms of resources. What it does do is offer an early warning for enemy activity. Able to see an enemy unit two squares away, sensor arrays are best built at the outskirts of your borders and in coastal areas.

TIP
A unit that is placed within two squares of a sensor array will receive a +25 percent defensive bonus.

Construct Soil Enricher - Eight Turns
You must have already built a farm on a square before constructing a soil enricher. Once accomplished, you will gain a +1 nutrient bonus from the square on which it is built.

Construct Solar Collector - Four Turns
A solar collector lets you pull energy from the square in which it is built at the rate of one unit per turn. The higher the altitude, the more energy you will produce based on 1,000 meter increments. For instance, at an elevation of 5,000 meters, you would gain a whopping +5 in energy output for that square.

Construct Thermal Borehole - 24 Turns
The motherlode of terraforming, thermal boreholes provide massive mineral and energy output to the tune of +6 each. Thermal boreholes have a significant negative impact on your ecological rating.

WARNING
Thermal boreholes cannot be built in adjacent squares; they must be separated by at least one tile.

Cultivate Farm - Four Turns
Building a farm on a square will give you a +1 nutrient bonus for the square on which it is built. You cannot build a farm on rocky terrain.

Next: Terraforming Improvements, continuednext
 

 

 
 
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