Chapter 6:
Terraforming
Terraforming Improvements (cont)
Drill to Aquifer - 18 Turns
When a former completes this terraforming activity, it creates the beginning
of a new river system, allowing for an increase in nutrient production.
Plant Forest - Four Turns
Planting a forest is a powerful tool that enhances all aspects of resource
output. Once completed, you will receive resources for nutrients, minerals,
and energy. Best of all, forests expand automatically over time, even
wiping out patches of fungus in the process.
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TIP
The effect of a forest is greatly enhanced by constructing
the tree farm or hybrid forest improvements inside your city.
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Plant Fungus - Six Turns
Why on earth would you ever want to plant fungus intentionally? To irritate
your neighbors, of course. While at the later levels of the game, fungus
is capable of producing resources, planting a fungus patch near an enemy
city can soon find it spreading out and rendering a large area of land
unusable.
Remove Fungus - Six Turns
Sometimes all a city needs to explode with wealth is the removal of nearby
fungus patches. Once removed, movement will no longer be impeded and terraforms
such as farms or mines can then be built.
Terraform Down/Level/Up
- 8/12/8 Turns
This lets you raise or lower the land on the square in question. The obvious
benefit is raising land for increased energy output. As for lowering land,
this is especially useful when your chunk of territory is connected with
an enemy by way of a land bridge. By lowering the land, you can sink it
into the ocean, forcing the opposition to move units into your area through
naval means.
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TIP
Terraform level is useful in decreasing the rockiness
of an area, in turn allowing for more nutrient production.
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Next:
Working the Sea and Gateway Technologies
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