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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
Chapter 6: Terraforming
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness
    Advanced Concepts
    Q and A
    Social Engineering Modifiers

Part 2: Advanced Tactics

Chapter 9: Situational Awareness
Alpha Centauri is a complex simulation and has many underlying factors and calculations that make the it work. Understanding these concepts, while not mandatory, will greatly assist in your understanding of how the game functions behind the scenes. Everything from how your final score is tallied to how certain ratings like bureaucracy, ecology, and efficiency are determined. Additionally, you'll find a series of convenient question-and-answer responses that may answer some of the more obscure queries you have. Lastly, you'll find a huge chart on societal effects that will greatly help in determining what affects what.

Advanced Concepts
Alpha Centauri is powered by a complex set of mathematical formulas. What follows are some of the most critical calculations in the game. Once you have a grasp on how these numbers are determined, you'll be more prepared to face the challenges that await your empire.

Bureaucracy
Bureaucracy is the addition of extra drones because your faction has exceeded a certain number of bases (cities0. Bureaucracy functions under the following formula:

BaseLimit = (8 - Difficulty) * (4 + Efficiency) * Maproot/2

Where:

* Difficulty = Player's difficulty level (0-5)
* Efficiency = Social engineering efficiency rating.
* Maproot = Square root of # map squares/Square root of 3,200.

For each base a faction constructs in excess of this number, one additional drone will appear at some base somewhere within the colony.

Commerce
Commerce is computed city by city between factions with treaties and pacts, as follows:
1. All bases for each faction are ranked from top to bottom by energy output.
2. Bases are paired off from top to bottom. If one faction has extra bases, they are ignored.
3. For each pair of bases, sum the combined economic output and divide by 89, rounding up.
4. Double this value if a Global Trade Pact is in effect.
5. For each individual base, the commerce formula is (ValueFromStep4) * (CommerceTech+1) / (TotalCommerceTech+1).
6. CommerceTech is the total number of economic technologies discovered plus faction and social bonuses.
7. TotalCommerceTech is the total number of economic technologies in the game.
8. Using the value from step 5, divide by 2 if no pact is in place.
9. Add +1 if you are planetary governor.
10. Reduce to 0 if sanctions are in effect against either faction.



Drones, Ecology, Inefficency, and morenext
 

 

 
 
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