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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
Chapter 6: Terraforming
    Roll out the Formers
    Terraforming Improvements
     Working the Sea
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness

Chapter 6: Terraforming

Working the Sea

The following actions are for sea-based terraforming.

At sea it is even more important to set sea formers to terraforming the sea tiles for increased production.

  
  You can build colonies at sea.
   

Construct Mining Platform - Eight Turns
A mining platform greatly increases the mineral output of an ocean square by +1 (+2 if advanced ecological engineering has been discovered).

Construct Tidal Harness - 12 Turns
A tidal harness lets you draw energy resources from an ocean square at the rate of +3 per turn. It must be constructed on a shelf square (depth of less than 1,000 meters).

NOTE
Mining platforms must be built on shelf squares (less than 1,000 meters).

 

Cultivate Kelp Farm -Ten Turns
A kelp farm increases the nutrient production of a square by +1. Like the forest, kelp farms will spread through the water over time, allowing for great regions to be harvested.

Plant Sea Fungus - Six Turns
Like land fungus, planting sea fungus will impede the movement of enemy ships (and your own). This is a great way to slow down the opposition when a great waterway is the only route to your empire.

Gateway Technologies
The following is a list of technologies that must be researched to open new avenues of terraforming.

* Advanced ecological engineering - super former (doubles the rate of terraforming)
* Centauri ecology - formers
* Synthetic fossil fuels - fungicide tanks (allows for the removal of fungus).


Next - Chapter 7: The Art of Warnext
 

 

 
 
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