Chapter 6:
Terraforming
Working the Sea
The following actions are for sea-based terraforming.
At sea it is even more important
to set sea formers to terraforming the sea tiles for increased production.
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You can build colonies at sea. |
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Construct Mining Platform
- Eight Turns
A mining platform greatly increases the mineral output of an ocean square
by +1 (+2 if advanced ecological engineering has been discovered).
Construct Tidal Harness
- 12 Turns
A tidal harness lets you draw energy resources from an ocean square at
the rate of +3 per turn. It must be constructed on a shelf square (depth
of less than 1,000 meters).
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NOTE
Mining platforms must be built on shelf squares (less
than 1,000 meters).
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Cultivate Kelp Farm -Ten
Turns
A kelp farm increases the nutrient production of a square by +1. Like
the forest, kelp farms will spread through the water over time, allowing
for great regions to be harvested.
Plant Sea Fungus - Six Turns
Like land fungus, planting sea fungus will impede the movement of enemy
ships (and your own). This is a great way to slow down the opposition
when a great waterway is the only route to your empire.
Gateway Technologies
The following is a list of technologies that must be researched to open
new avenues of terraforming.
* Advanced ecological engineering
- super former (doubles the rate of terraforming)
* Centauri ecology - formers
* Synthetic fossil fuels - fungicide tanks (allows for the removal of
fungus).
Next
- Chapter 7: The Art of War
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