Chapter 6:
Terraforming
Terraforming Improvements (cont)
Construct Bunker - Five Turns
A bunker greatly improves the defensive value of the square on which it
is built by a whopping 50 percent. Bunkers should be built near critical
points like monoliths and choke points on the terrain. Staffing bunkers
with garrison units is a potent combination.
Construct Condenser - 12
Turns
A condenser affects the rainfall in the square in which it is built and
all squares that surround it. You'll receive a +1 nutrient bonus in its
primary square that is cumulative with any farm bonuses in the area. Condensers
are of critical importance in terrain that is abnormally dry.
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WARNING
Condensers have a negative ecological impact, so
don't be surprised if the indigenous life forms get a tad upset
if and when you build several condensers.
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Construct Echelon Mirror
- 12 Turns
An echelon mirror increases the energy collected by solar collectors in
all surrounding squares by a factor of +1. In addition, it counts as a
solar collector for the square in which it is built. Building an echelon
mirror has a negative impact on your ecology rating, so heed this warning
in regards to building excessive amounts of them. Optimally, you should
build a circle of solar collectors and then construct an echelon mirror
in the center to maximize the effect.
Construct Mine - Eight Turns
A mine is a quick way to increase the mineral output of a square. On flat
squares, you'll gain +1 minerals. Rolling squares together gives you another
+1, and rocky squares gain the maximum benefit of +2.
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TIP
You can push the mineral output of a mine square
by building a road on the mine, ultimately giving you a +3 mineral
intake.
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Next:
Terraforming Improvements, continued
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