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     Back to IntroductionSybex BooksGameGuides.com


 
part 2

Chapter 5: Controlling Your Empire
Chapter 6: Terraforming
    Roll out the Formers
    Terraforming Improvements
     Working the Sea
Chapter 7: The Art of War
Chapter 8: Diplomacy
Chapter 9: Situational Awareness

Chapter 6: Terraforming

Terraforming Improvements
(cont)


Construct Bunker - Five Turns

A bunker greatly improves the defensive value of the square on which it is built by a whopping 50 percent. Bunkers should be built near critical points like monoliths and choke points on the terrain. Staffing bunkers with garrison units is a potent combination.

Construct Condenser - 12 Turns
A condenser affects the rainfall in the square in which it is built and all squares that surround it. You'll receive a +1 nutrient bonus in its primary square that is cumulative with any farm bonuses in the area. Condensers are of critical importance in terrain that is abnormally dry.

WARNING
Condensers have a negative ecological impact, so don't be surprised if the indigenous life forms get a tad upset if and when you build several condensers.

Construct Echelon Mirror - 12 Turns
An echelon mirror increases the energy collected by solar collectors in all surrounding squares by a factor of +1. In addition, it counts as a solar collector for the square in which it is built. Building an echelon mirror has a negative impact on your ecology rating, so heed this warning in regards to building excessive amounts of them. Optimally, you should build a circle of solar collectors and then construct an echelon mirror in the center to maximize the effect.

Construct Mine - Eight Turns
A mine is a quick way to increase the mineral output of a square. On flat squares, you'll gain +1 minerals. Rolling squares together gives you another +1, and rocky squares gain the maximum benefit of +2.

TIP
You can push the mineral output of a mine square by building a road on the mine, ultimately giving you a +3 mineral intake.

 

Next: Terraforming Improvements, continuednext
 

 

 
 
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