Chapter 6:
Terraforming
Terraforming Improvements
Now that you know the many types of formers that can be manufactured,
the time has come to look in-depth at the various improvements that can
be initiated.
Working the Land
Terraforming comes in two varieties, land based and sea based. In this
section, we will analyze all the land-based terraforming you can engage
in.
Build Road - One Turn
The importance of a road network should be self-evident; it enhances the
movement rate of all units that travel upon it. The rate of this increase
is three times faster than normal. Roads should be built in such a way
that they connect all your cities together, letting your units travel
to each location quickly. This is especially useful in times of war, when
getting critical units to a far away base is of primary importance. Additionally,
roads negate the effect of fungus.
Build Mag Tube - Three Turns
A step up from a humble road, a mag tube doesn't just speed up the movement
of units. In fact, it doesn't expend any movement points whatsoever. The
value of this should be readily apparent; the mag tube lets you move any
and all units as far as you want, when you want, with no thought as to
how much it will cost. If you've already built roads, they can be retrofitted
to mag tubes later in the game when the proper technology has been discovered.
Construct Airbase - Ten
Turns
An airbase is a powerful terraforming function when your civilization
has developed Doctrine Air Power. Under normal circumstances, air units
must return to a friendly city to refuel. With strategically placed airbases,
your aircraft can now land away from a city and refuel.
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TIP
Place airbases away from your cities and near the
border of your empire. This will give you long-range capability,
increasing the effectiveness of your air force.
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Next:
Terraforming Improvements, continued
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