Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals
    Unit Building Blocks
    Weapons
    Shielding
    Reactors
    Unit Ratings/Cost
    Conquering Cities
    Defending Your City

Chapter 4: Military Fundamentals

Defending Your City
It's one thing to be a warmonger, instigating attack after attack against enemy bases, but sooner or later, you can expect to be attacked back. At the risk of losing your valuable cities, you should take precautions to ensure you're prepared.

No Defense Equals No City
This may sound obvious, but you'd surprised how many players neglect the defense of their cities. This usually happens for one very simple reason: you want so badly to create base improvements that you've neglected a military buildup. Remember, while you may not want to expend the funds required to launch a full-scale assault, you shouldn't do so at the expense of a solid defense. Specifically, you should have plenty of strong garrison units sitting behind the walls of your city at all times.

Air Defense
Once you have attained the air power technology, you should create at least one air defense unit at every base. Air defense lets you attack air units before they cause too much damage. In this situation, you would launch your air defense forces at first sight of an incoming air assault.

Protect the Coasts!
Your empire is growing. Your cities sport huge populations and each has a nice stable of garrisons acting as defense. Unfortunately, the arrival of an opposing naval unit parks off your coast and begins the bombardment phase. If you don't have an air force or naval power, you're in big trouble. For the ultimate in defense, you should have a nice compliment of both naval and air power protecting your coastal cities.

Build Sensors
Formers have the unique ability to construct sensors on any land tile. Sensors can peer out for two squares and give you early warning about enemy activity. Optimally, you should place sensors near your cities and at various points along your coast, especially at points that may make good landing points for an enemy transport.

The more warning you have about an enemy attack, the more time you must adapt to the situation and get your forces into their proper place.

Hurry Production!
An often-overlooked button on the city screen is the Hurry Production button. In those times when the enemy is pounding you and you have a unit in production you know will turn the tide in your favor, press the Hurry button if you have the energy available to cover the cost. This could mean the difference between waiting ten turns for the unit to be produced and having the unit available on your next turn.

TIP
Always keep as much energy available as you can in the later stages of the game to cover the cost of rushed production.

Recap
* A unit comprises the following elements: chassis, weapon, shielding, reactor, and up to two special abilities
* Chassis determines how fast a unit travels in a given turn
* Weapon determines how powerful a weapon is
* Shielding represents the strength and defensive ability of a unit
* Reactor determines how much damage your unit can sustain before being destroyed
* Special abilities are invented through the research of technologies
* Unit rating represents the overall effectiveness of the unit; that is, 12-3-8 translates into a 12 weapon rating, 3 defense, and 8 movement
* The higher the unit rating, the more expensive it is to build
* Use garrisons to defend your cities
* Air assault units cannot fight other air units unless they have the air superiority special ability
* Soften up hostile cities with bombardment and air raids before taking them over with ground units

Next - Part 2: Advanced Tactics next


 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.