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     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals
    Unit Building Blocks
    Weapons
    Shielding
    Reactors
    Unit Ratings/Cost
    Conquering Cities
    Defending Your City

Chapter 4: Military Fundamentals

Weapons
A military unit isn't much good without a weapon. Fortunately, there is no shortage of firepower in Alpha Centauri. However, you must engage in quite a bit of research to get to the big, bad weaponry available later in the game. While the weapons don't sport any new capabilities as they evolve, they do pack a bigger punch. The following is a breakdown of the evolution weapons take, in order of their development.

 

War does not determine who is right - only who is left."
- Bertrand Russell

   
* Hand weapons
* Laser
* Particle impactor
* Gatling laser
* Missile launcher
* Chaos gun
* Fusion laser
* Tachyon bolt
* Plasma shard
* Quantum laser
* Gravitron gun
* Singularity laser

Any of these weapons can be outfitted to any military unit, whether it be infantry, naval, or air. Alternatively, some units have special payloads in place of weaponry. These payloads are:

* Colony module: Used to create new cities and can be outfitted to naval and land units.
* Terraforming unit: Used to terraform land and sea tiles. It can be outfitted to both land and naval units.
* Troop transport: Used to carry units across sea, land, and air.
* Supply transport: Used to gather resources beyond a city's reach.
* Probe team: A special covert unit that can steal technology, sabotage enemy facilities, or simply monitor enemy activity after a successful incursion.

Shielding
Your unit may pack an advanced weapon, but if it has weak shields, the enemy may make mincemeat out of your forces. Always strive to keep the evolution of your shields in line with your weapon advancements to have a well-rounded force. A unit's armor strength determines its combat strength when under attack. The stronger the armor the better the defense.

The evolution of shields is indicated by the following list:
* No armor
* Synthmetal armor
* Plasma Steel armor
* Silksteel armor
* Photon wall
* Probability sheath
* Neutronium armor
* Antimatter plate
* Stasis generator
* Psi defense (effective only against psi attacks)

WARNING
Shields are more costly than any other element, especially at the later stages of the game. Don't overspend just because you have access to powerful equipment. A delicate balance must be maintained between your economic growth and your military spending.


Next: Shielding next


 

 

 
 
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