Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals
    Unit Building Blocks
    Weapons
    Shielding
    Reactors
    Unit Ratings/Cost
    Conquering Cities
    Defending Your City

Chapter 4: Military Fundamentals

Unit Ratings
Now that you have a brief overview of all the various elements that go into making a military unit, take the time to understand what the ratings for a unit mean. Even if you're letting the computer design new units for you, get a complete understanding of the rating system, so you can more capably wage war against the opposition.

Every unit, whether it be a simple nonmilitary former or a highly advanced needlejet, will have a series of numbers below its name. Let's take a look at a sample unit and examine the breakdown.

  
  The shard gunship is built from a needlejet chassis. By adding the latest weapons technology and armor, it becomes a 13-5-16 killer.
   

Shard Gunship
13-5-16

* The first number (13) is the weapon strength. The higher the number, the more punch the weapon packs.
* The second number (5) is the armor thickness or defensive capability. The higher the number, the tougher the unit is.
* The third number (16) tells you how many squares the unit can move over. The higher the number, the further it can move during its turn.

In the case of the shard gunship, we can clearly see that it packs quite a wallop in terms of firepower with a solid armored shell. The final number tells us the gunship can move 16 squares before running out of fuel.

Unit Cost
By now, your taste buds are most likely salivating at the prospect of building the biggest and best units imaginable. Unfortunately, powerful units cost a considerable amount of money. When a unit is strong in all three areas, expect the price tag to be awfully high.

TIP
You should always strive to create units that are slightly more advanced than the opposition. If you're creating units that are far beyond the capability of your enemy, you're just throwing money down the drain when a less effective unit could handle the job just fine. This lets you maintain the advantage while spending less of your valuable resources.


Next: Conquering Citiesnext


 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.