Chapter 4: Military
Fundamentals
Unit Ratings
Now that you have a brief overview of all the various elements that go
into making a military unit, take the time to understand what the ratings
for a unit mean. Even if you're letting the computer design new units
for you, get a complete understanding of the rating system, so you can
more capably wage war against the opposition.
Every unit, whether it be a
simple nonmilitary former or a highly advanced needlejet, will have a
series of numbers below its name. Let's take a look at a sample unit and
examine the breakdown.
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The
shard gunship is built from a needlejet chassis. By adding the latest
weapons technology and armor, it becomes a 13-5-16 killer. |
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Shard Gunship
13-5-16
* The first number (13) is
the weapon strength. The higher the number, the more punch the weapon
packs.
* The second number (5) is the armor thickness or defensive capability.
The higher the number, the tougher the unit is.
* The third number (16) tells you how many squares the unit can move over.
The higher the number, the further it can move during its turn.
In the case of the shard gunship,
we can clearly see that it packs quite a wallop in terms of firepower
with a solid armored shell. The final number tells us the gunship can
move 16 squares before running out of fuel.
Unit Cost
By now, your taste buds are most likely salivating at the prospect of
building the biggest and best units imaginable. Unfortunately, powerful
units cost a considerable amount of money. When a unit is strong in all
three areas, expect the price tag to be awfully high.
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TIP
You should always strive to create units that are
slightly more advanced than the opposition. If you're creating units
that are far beyond the capability of your enemy, you're just throwing
money down the drain when a less effective unit could handle the
job just fine. This lets you maintain the advantage while spending
less of your valuable resources.
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Next: Conquering Cities
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