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     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals
    Unit Building Blocks
    Weapons
    Shielding
    Reactors
    Unit Ratings/Cost
    Conquering Cities
    Defending Your City

Chapter 4: Military Fundamentals

No matter how adept you've been at diplomacy, no matter how hard you strive for peace, sooner or later, a competing faction will launch an assault against you. War in Alpha Centauri is a dangerous proposition. You'll usually have no idea how advanced the competition is until it attacks your units. Will your enemies come by air? By boat? Will they launch missiles from their bases? Are you prepared for every situation? This chapter will guide you through the basics of warfare and explain the many elements that compose a military unit.

Unit Building Blocks
The size and strength of your force is directly related to the technological research you've engaged in and how well you have supervised the creation of new units. It is recommended that the novice player set the game up so the computer creates new units automatically when technologies are researched. If you'd like to create custom units yourself, using the Design Workshop, head to Chapter 7, where advanced unit design will guide you in the steps needed.

Every unit in Alpha Centauri is made up of several elements, including:

* Chassis
* Weapon
* Shielding
* Reactor
* Two special abilities

Let's take a look at how each comes together to create a military unit.

Chassis
The chassis determines the amount of moves a unit will receive each turn. Chassis come in three basic categories: land, sea, and air. These three categories are then broken down into more detailed categories and comprise:

Garrison
A garrison unit excels at sitting in a city and defending it from attack. It should not be used for any other activity except protecting a city from hostile incursion.

Infantry
Infantry units are excellent at attacking enemy bases and receive a +25 percent modifier when doing so. Infantry can be outfitted with advanced weaponry and shielding. Its only drawback is a limited movement rate.

Next: Artillery, Tank, Scout, and more next


 

 

 
 
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