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Life along the Nile
Life Along The Nile

The process of mummification, the form of embalming practiced by the ancient Egyptians, changed over time from the Old Kingdom (ca. 2750-2250 B.C.), when it was available only to kings, to the New Kingdom (ca. 1539-1070 B.C.), when it was available to everyone. The level of mummification depended on what one could afford. The most fully developed form involved four basic steps: (1) All of the internal organs, except the heart, were removed. Since the organs were the first parts of the body to decompose but were necessary in the afterlife, they were mummified and put in canopic jars that were placed in the tomb at the time of burial. The heart was believed to be the seat of intelligence and emotion and was, therefore, left in the body. The brain, on the other hand, was regarded as having no significant value and, beginning in the New Kingdom, was removed through the nose and discarded. (2) The body was packed and covered with natron, a salty drying agent, and left to dry out for forty to fifty days. By this time all the body's liquid had been absorbed and only the hair, skin, and bones were left. (3) The body cavity was stuffed with resin, sawdust, or linen and shaped to restore the deceased's form and features. (4) The body was then tightly wrapped in many layers of linen with numerous good luck charms, or amulets, wrapped between the layers. The most important amulet was the scarab beetle, which was placed over the heart. Jewelry was also placed among the bandages. At each stage of wrapping, a priest recited spells and prayers. This whole procedure could take as long as fifteen days. After the wrapping was complete, the body was put into a shroud. The entire mummification process took about seventy days.

September 27, 2002 2:24 AM EDT
On the move
ell, we finally managed to complete one part of our cunning plan for City Building Heaven.

As of today the forums for Pharaoh are part of the City Building Forums. From here you can easily visit the other City Building Foums for Caesar 3, Zeus and, of course, Emperor.

There may be a few loose links around, which we hope to fix in the days to come. Of course, many of the original cross-post links have stopped working.

Note you may also experience some problems with Glyphy.


Angel Jayhawk


August 13, 2002 10:26 AM EDT
Forums Down
he forums will be down until at least 6PM EST for maintenance.

We apologise for the inconvenience.


Angel Jayhawk


July 30, 2002 3:09 AM EDT
Transition Time
ou will (or should) have seen yesterday's message about the Downloads Section being temporarily off line. I promised to tell you when it got better.

Well, the news is, it may get worse.

We are busy moving servers, and have run in some problems of varying severity. The Downloads Sections may be working intermittently. Uploading files is almost certain to fail, so it's best to wait with uploading until we get everything working perfectly once more.

Worse, even the sites themselves may be down intermittently. We are aware of this and doing out utmost to get everything working as soon and as smoothly as possible.

We apologize to everyone for the inconvenience and thank you for your patience.


Angel Jayhawk


July 28, 2002 4:46 PM EDT
Game-Over Previews Emperor
ame Over Online has posted a new preview of Emperor: Rise of the Middle Kingdom. It's based on a early build of the game and has 20 new screen shots for your viewing pleasure. Here's a snippet:

Control of the military is often the Achilles heel of the Impressions city-builders. Emperor lets you wield a good amount of troops, provided you have the economic base and the revenue in city profits to support it. That's an important issue because in Emperor, you'll be exposed to more cities than before. You can trade, demand goods, give goods, attack and spy on neighboring cities. If your city is stronger or more powerful in military terms, you can extract tribute, thereby bolstering your economy without really developing it. During the course of the campaign, you'll play a part in forging imperial dynasties. So it follows that rivals or leaders, like the emperor himself, will make wanton demands. This feature was so necessary in the Caesar games that it's astonishing to see it implemented to its fullest extent here. In truth, that's what killed a lot of the Roman governors; unreasonable random demands from Rome. Suffice to say, the empire map is something you will definitely make use of in Emperor. It expands the overall scope of the game irrevocably.
You can read the full preview here, then discuss the new screen shots in our Emperor Forums.


Angel Draco


July 23, 2002 3:55 PM EDT
Oh Happy Day
Why?


Angel Jayhawk


July 17, 2002 11:43 AM EDT
GameSpy Previews Emperor
new in-depth preview of Emperor: Rise of the Middle Kingdom has been posted at Gamespy, along with 14 new screenshots. Here's a snippet:

For the first time, BreakAway brings multiplayer to their city-building series. Up to eight players can choose to play either cooperative or competitive in Emperor. Cooperative multiplayer has each player complete an assigned goal, such as completing a section of the Great Wall. Sharing resources is necessary and trade is emphasized. In competitive multiplayer, players race to complete their goal, which are often military in nature. Emissaries can be used to give gifts, form alliances, and open trade. They also carry private messages between players and allow players to see a snapshot of each other's cities.
You can read the full review here, then discuss it with fellow gamers at Forbidden City, HeavenGames's Emperor forum.


Angel Jayhawk


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