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PHARAOH
ENHANCEMENT PACK README
TABLE
OF CONTENTS
[1]
HOW TO INSTALL THE ENHANCEMENT PACK
[2] NEW ENHANCEMENT PACK FEATURES
[3] WHAT THE ENHANCEMENT PACK FIXES
[1]
HOW TO INSTALL THE ENHANCEMENT PACK
====================================
Download PharaohEnhancementPack.exe to your computer. Run
PharaohEnhancementPack.exe and follow the instructions given
on screen. The enhancement pack requires an additional 17
Mb of hard drive space.
[2]
NEW ENHANCEMENT PACK FEATURES
====================================
Mission Editor: You can now access Pharaoh's powerful mission
editor through the main game menu. Please refer to the mission
editor manual (Mission Editor Guide.txt or Mission Editor
Guide.pdf) for instructions. You can view the Mission Editor
Guide via selecting Help: Mission Editor Guide from the Mission
Editor menu bar. To view .pdf files, download the Adobe Acrobat
reader from http://www.adobe.com/products/acrobat/readstep.html
New
custom missions: New stand alone custom missions have been
installed in your Maps folder. Many of the missions have text
files associated with them that briefly describe the mission.
All
of the January 2000 contest missions are included. Required
Housing Level for mission completion is now displayed on the
Ratings Overseer panel.
Windows
2000: Sound is now enabled under Windows 2000.
[3]
WHAT THE ENHANCEMENT PACK FIXES
====================================
Some campaign missions have been tweaked to allow players
to recover from decisions that lead to critical trade goods
becoming unavailable. A campaign mission must be started fresh
for this to take affect; loading a saved game (including selecting
Replay Mission) will not start an updated campaign mission.
If you are in the middle of a campaign, missions you have
not yet played will be updated. Some campaign missions have
been tweaked to make them more playable. Monument construction
foremen are more intelligent when giving feedback on why monument
construction has halted. Missions can no longer be won if
all ratings are achieved and a monument is nearly complete.
An uncommon occurrence where stone masons disappeared while
working on pyramid complex causeways has been fixed. Rotated
Temple Complexes can no longer cause crashes if an overlay
is selected. Dock trade problems caused by Ra blessings have
been resolved. Caravans will no longer become stuck near Storage
Yards if the Ferry Landing they would like to use is unstaffed.
Situations where monument construction could be halted due
to stone/brick mason behavior have been fixed. Storage Yards
and Granaries can now spawn labor seeking walkers while the
buildings have two cartpushers active. A problem with very
long load Pharaoh start up times related to network settings
has been fixed. Carpenters Guilds only consume 100 units of
wood when creating a carpenter. A situation where soldiers
embarking/debarking on transports caused the game to freeze
was fixed.
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