Before we go any further, recall that in J'nanin, inside Saavedro's room, you discovered the two scales: Each scale held and balanced a certain amount of weight. You can either return to J'nanin to explore the room for yourself or read the answer here. To solve the balance puzzle in Amateria, you must know how each material relates to the other--which you will discover on the scales in J'nanin. Careful examination of the scales reveals that one metal equals four crystals and one crystal equals four pieces of wood.
 The counterweight must balance the original weight--at least in some fashion. |
As you discovered, the multimaterial ball is made up of seven wedges of wood and one wedge of crystal. Therefore, it's made up of seven wedges of wood and another four wedges of wood (one crystal equals four pieces of wood). Thus, the multimaterial ball is composed of eleven (4+7) pieces of wood!
To create a counterweight that's double the size of the multimaterial ball, you will need a counterweight that's made up of 22 (11x2) pieces of wood. Examine the counterweight carefully. Note that the entire bottom half is made of wood. Thus, the counterweight is already four pieces of wood, only 18 to go! You must discover the correct combination of 18 pieces of wood using the available wedges.
As you saw in J'nanin, one metal equals four crystals and one crystal equals four pieces of wood; therefore, one metal equals 16 pieces of wood (4x4). Place one metal wedge onto the counterweight, and you now have four pieces of wood on the bottom of the counterweight and the equivalent of 16 pieces of wood on the top of the counterweight--that equals 20 pieces of wood (16+4).
You only need two more pieces of wood to complete the counterweight. Thankfully, Saavedro left two wedges of wood, so this makes the completion of the puzzle quite simple. Take the two wedges of wood and place them on the counterweight. You now possess a counterweight made up of the equivalent of 22 pieces of wood, perfectly doubling the multimaterial ball (the original weight).
3. The Fulcrum Setting: The final piece of the balance puzzle is the fulcrum or the giant gear that can be placed on the left, middle, or right side of the balance. You must discover how to set the fulcrum so that a balance with twice the weight on one side can remain perfectly stable. Once again, the clue for this puzzle lies inside Saavedro's room on J'nanin.
In that room you will find a balance with two dolls on one side and one doll on the other. Careful examination of the "fulcrum" on this doll balance reveals that the fulcrum setting is on the far left, toward the two dolls or "double" weight.
Return to the balance-puzzle console and adjust the fulcrum by moving the top two levers toward the left and the bottom lever toward the right. The fulcrum moves to the far left side of the balance toward the counterweight.
 Here's the completed hexagon button configuration for solving the balance puzzle. |
All three balance-puzzle pieces are in place--you're ready to try out your new contraption! Use the lever on the right side of the console to release the ball. Because the balance is perfectly stable, the ball moves safely across the balance and down the track. Remain at the console to discover your reward. The console depicts a section of track moving near a building (more on this later), then it closes to reveal a hexagon button configuration.
Make note of the hexagon button configuration--you'll need it later. Remember that hexagon console you spotted at the start of Amateria? You'll need these hexagon codes to complete that puzzle.