This section includes the complete walk-through and puzzle solutions for J'nanin, the lesson age. You arrive in J'nanin shortly after the game starts; the age serves as a hub for Myst III: Exile's other ages. To reach the other ages, you must solve a series of puzzles. Through a little exploration, some note taking, and a bit of logic, you can open the gates to Myst III: Exile's other ages.
Since this section contains the complete J'nanin walk-through and its puzzle solutions, it's filled with spoilers. If you're looking for hints, head to the J'nanin Puzzle Hints section of this game guide. You'll find hints and nudges there--you'll find solutions and spoilers here! Proceed with caution through this section! If you're stuck in a particular area, search for the appropriate header and locate the walk-through and puzzle solutions within.
Myst III: Exile is nonlinear. Much of the exploration and puzzles can be completed in any order. The order presented in this walk-through isn't the only path or necessarily the best path. However, following this walk-through ensures completion of all the age's puzzles.
Naturally, like all Myst III: Exile gameplay, you're free to explore J'nanin at your leisure. There's no rush or time limit to complete the puzzles or reach any of the other ages. Explore J'nanin and note how each section connects to the other. Don't neglect to rotate your viewpoint toward the ground to spot staircases and ladders that may be required to reach other areas of J'nanin. Take note of the various landmarks around J'nanin (the tusks, the colored posts, etc) but don't fret if they aren't making sense just yet. Also, make sure you read through Atrus' journal!
 Follow the intruder and see where he goes! |
If you wish, your first task could be to follow the intruder. He appeared in J'nanin moments before you did, and he's still within striking range. Follow him by moving across the walkway and toward the ladder. Use the ladder to follow the intruder up toward the dome. The intruder opens the door into the dome. Move toward the dome and attempt to open the door--it's locked.
There's no way inside the dome just yet. You can look closely at the window on the door and spot the intruder pacing around inside the room; however, try as you might, there's no way to jimmy the lock or break down the door. You've reached a dead end already--but there's so much area to explore!
Your first order of business should be to find a way inside the dome. Since you can't use this locked upper door, you must find an alternative route. That route lies on the lower floor of the dome--thus, time to search for a way downstairs!
Descend the ladder away from the dome and proceed down to the beach area. Turn right and follow the path past a few colored posts (including a broken post) and head right at the dead end. Follow the steps on the right until you reach a staircase leading down toward a small, colorful structure that rests near a recessed pond. You'll notice this is near the bottom of the dome.
Proceed down the steps and approach the colorful structure, which you soon discover is a greenhouse holding a variety of foliage. The greenhouse section isn't large, however, and it isn't the most important part of the structure. Your main goal lies just beyond the greenhouse--the lower floor of the dome.