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Diablo 2 Game Guide

· Introduction
· Amazon
· Barbarian
· Necromancer
· Paladin
· Sorceress
· Act I
· Act II
· Act III
· Act IV
· Appendices
· Guide Contents
 
Act III, Quest II: Blade of the Old Religion
To activate the second quest in Act III, speak with Hratli, the Kurast blacksmith who can sell you weaponry and armor as well as repair damaged items.

Act III, Quest II Objective from Hratli
"As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening. If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called Gidbinn. Find it and our sanctuary here will remain safe."

Act III Bestiary: The vampire monster class, which includes the night lord, dark lord, and extremely powerful blood lords, possesses resistance to physical damage (40, 50, 60 percent respectively) and cold (all 50 percent). Their most powerful ability, though, are the vampires' cold and fire spells and the ability to steal life. If you're facing off against several blood lords, be prepared to monitor your health status closely as damage combined with life steal could empty your reserve in a matter of seconds. Don't do anything that will waste time in destroying these beasts - for instance, knockback or "fear" weapons could prove disasterous because the vampire could just regenerate life if it returns from knockback or fear with successful strikes.

Act III, Quest II Location
You'll find the Gidbinn blade inside the flayer jungle. From the Kurast docks, proceed into the spider forest, then into the great marsh, and finally into the flayer jungle. The forest and marsh areas surrounding the Kurast docks are extremely large, much larger than the areas you explored in the first and second act. Your character's level should be around the early- to mid-20s - it takes a significant amount of time to gain new levels at this point! The larger areas of Act III provide enough monsters to supply enough experience to gain additional levels.

TIP:
During your trek through the spider forest, great marsh, and flayer jungle, seek out each area's waypoint marker. Since the areas are so big and quite dangerous, it's likely that you must return to the Kurast docks several times to replenish supplies and improve weaponry and armor. Locate the waypoints to make travel between the areas and the Kurast docks much easier; otherwise, you must stock up on town portal scrolls for your journey back to the Kurast docks.

 
« Previous Page Act III walk-through (cont.) »

 
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Diablo II
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GAME GUIDE

Extensive coverage of each character class

Proven walk-throughs for each act

A guide to the shrines and potions

Weapons and armor statistics

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