GAMESPOT.COM  |  PC GAMES  |  VIDEO GAMES  |  PC HARDWARE  |  GAMESPOT LIVE  |  GAMEBUYER
Click here!


GameSpot
 SEARCH FOR:
 ON:


 PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

 PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy

 SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE

 SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter

 ELITE SERVICES
  Join GameSpot

 SEE ALSO:
  3D Browser
  3DFiles.com
  GameFAQs
  Gamespy Arcade
  Netflix
  Tweakfiles.com

 INFORMATION
  Help
  Contact Us
  International




Diablo 2 Game Guide

· Introduction
· Amazon
· Barbarian
· Necromancer
· Paladin
· Sorceress
· Act I
· Act II
· Act III
· Act IV
· Appendices
· Guide Contents
 
Act II, Quest IV: Arcane Sanctuary
To activate the fourth quest in Act II, you must have previously activated the sixth quest in Act II, the seven tombs. To activate that quest, simply talk to Jheryn, who stands near the palace in Lut Gholein, sometime after starting the Horadric staff quest. Jerhyn indicates you should speak with Drognan, who has more information regarding the arcane sanctuary and its importance.

Act II, Quest IV Objective from Drognan
"I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb itself, I may have a good lead for you. The great Vizjerei Summoner, Horazon, built this Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too - such as the imprisonment of Baal within Tal Rasha's Tomb. If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside. When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like."

Completing the arcane sanctuary quest is essential to discovering the correct entrance into Tal Rasha's tomb, which helps complete the second and sixth quests in Act II.

After speaking with Drognan, talk to Jerhyn about a possible secret entrance into the sanctuary. He tells you a story about demons pouring into a rift in his palace and rampaging through his harem. Jerhyn's guards have tried to hold the demons off, attempting to push them back through the mysterious rift from which they came. Jerhyn, with Drognan's information, theorizes that these demons could be coming from the arcane sanctuary, perhaps buried underneath the palace. Jerhyn opens the palace and welcomes you to explore its dangers.

screenshot
Talk to Jerhyn to gain access to the palace's underbelly, including the harem.
Act II, Quest IV Location
Your initial goal is the palace located inside Lut Gholein. Speak with Jerhyn and Drognan to activate the quest. Speak with Jerhyn to gain access to the palace. Once inside, you must fight your way through many levels of demons and dangers to reach your eventual goal, the arcane sanctuary. The path to the arcane sanctuary from Lut Gholein is as follows. Proceed into the palace and enter the harem's first level, descend to the second level of the harem and locate the entrance into the palace cellar. Once inside the palace cellar, descend to its third level and locate the portal. Walk into this portal to enter the arcane sanctuary.

Act II Bestiary: Sand maggot young breed like mad! If you encounter a sand maggot (or its devourer and rock worm cousins), eliminate the beast quickly. The sand maggots lay eggs which produce sand maggot young. On their own, the young aren't much of a threat; however, several eggs hatching several sand maggot youngs each and you're quickly surrounded by creatures. Also, beware of the sand maggot's poison spit, though its young don't possess an equivalent attack.

Recommended Level to Complete Act II, Quest IV
The journey to the arcane sanctuary is long and dangerous. Further, the arcane sanctuary itself offers a difficult windy path filled with powerful demons and a unique boss, the Summoner. It's wise to advance above level 20 before attempting the difficult trek to and through the arcane sanctuary.

 
« Previous Page Act II walk-through (cont.) »

 
ALSO CHECK OUT
Diablo II
DOWNLOADABLE
GAME GUIDE

Extensive coverage of each character class

Proven walk-throughs for each act

A guide to the shrines and potions

Weapons and armor statistics

Requires Adobe Acrobat 3.0 or higher


click here for more info...

  CNET Networks: CNET | GameSpot | mySimon | TechRepublic | ZDNet About GameSpot  

  GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.